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A MMORPG Game Engine Writted in DirectX 9.0c C# and XNA Framework Very easy to make a game. With simple Level Editor. Required .NET Framework 3.5. Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/15 weekly downloads
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.3 weekly downloads
Aquarius is "Lunar lander" clone created for both PC (Windows XP/Vista) and XBOX 360 platforms. It is being created using Microsoft Visual C# 2005 Express and XNA Game Studio Express framework.
DotNet3D is an open API and foundation library for implementation by .NET-based 3D engines that allows usage with the Visual3D.NET (www.visual3d.net) platform and Visual3D Architect runtime development environment.
C# Game Development Engine and IDE based on Axiom graphics engine
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
ssbb/lol fighting game
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
Psyche3D is a class library utilizing Microsoft's Managed DirectX API written in C#. The features include but is not limited to: Normal/Parallax/Ambient Inclusion Mappings, RPG/MMO capabilities, NexGen Physics and Artifical Intelligence, and EASE of use.
XPS: The Game is a First Person Shooter game for Win32, Xbox and Xbox 360. Three versions will be available, Win32 and Xbox 360 using XNA, Win32 using C++ and DX, and Xbox using C++ and DX. It will also be a multiplayer-only game for version 1 at least.