Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
A Win32 NES emulator written in C++ with inline assembly optimizations. Emphasis is on precision rather than speed. Uses DLL plugins for 'mappers' (supports .NES/.UNIF/.FDS/.NSF). Latest builds can be found at home page.
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
Develop an emulated Darkfall Online Server.
This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its source code.
StressMax is a program meant to stress the CPU to its maximum. It uses assembly code to enhance its stress levels and uses DirectX to maximize GPU processing as well. Now supports multicore systems.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
EStereo is a computer vision C++ library for real-time disparity estimation. It computes dense stereo matching from 2 or 3 images as well as 3D scene reconstruction. The library also comes with a GUI-based application (StereoPlus).
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.
Star Trek Advanced - A digital representation of the Star Trek Universe. STA includes all aspects of Star Trek from Starships, colonies, and galactic struggle. Users will able participate in a Massively Multiplayer Onlne World.
a5wear aims to be a complete replica of the classic environment, with a clean room implementation, allowing classic apps to interact like native win32 apps and to have shared access to win32 resources, without monopolization
mod_sa (formerly m0d_s0beit_sa) is a Multi-purpose tool for Grand Theft Auto San Andreas and San Andreas Multiplayer (SAMP)