Andorra 2D is the new generation 2D Engine for Delphi and Lazarus. Andorra 2D is capable to use DirectX or OpenGL through graphic plugins. Andorra 2D is built in a very modular way and is yet easy to use.
A MMORPG Game Engine Writted in DirectX 9.0c C# and XNA Framework Very easy to make a game. With simple Level Editor. Required .NET Framework 3.5. Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
Image Restoration and Inpainting: MinGW/OpenGL/Visual c++/Java image processing enhancing/restoring/detecting/recovering image parts(Old painting cracks...) FastRestorarion, 2D (Un)Splitted Linear Solver, nonlinear solver: conjugate gradient,QuasiNewton
Space game of galactic conquest. Real time/turn based strategy with civilization type colonization of worlds. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control. Forum for comments: http://spacesimcentral.com/ssc/forum/59-ad-infinitum/ Video link of game running: http://www.youtube.com/watch?feature=player_embedded&v=oloUoFRk4WE
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
This project is for the development of an easy to use set of Visual Basic 6 classes that faciliate developing programs using DirectX 7 & 8.
Program that is a Karaoke Revolution simulator that measures how well you sing to a song. This program can use songs created for UltraStar.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
Win32::DirectX is a Win32 platform native interface to DirectX for Perl. It provides a simple object-oriented interface to the DirectX API, with support for 3d graphics, sound and device input.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
TKlone, short for Tetris Klone, is a simple DOS-based game, with more features coming in the future. TKlone version 2.0 uses DirectX and Windows programming for a better experience.
A game I created with C++ and DarkGDK. Why not have a look? The game is currently in very early stages and the maps are incomplete but it is growing fast.
This project consists two parts First part is a .net wrapper for a 2d game engine called Grim2D Second part i the .net wrapper for the MOD SDK of the the my favourite game Crimsonland
A fully 3 dimensional graphical user interface component for XNA.Net
This is a Dance PAD for PC and PocketPC, here you will find the driver, tha printed circuits and a great game. Esta es una alfombra de baile para PC y PocketPC, Aqui esta el controlador, las imagenes, y un Juego Excelente.
This is a top-down third-person shooter type game.
This is a top-down third-person shooter type game. The mechanics of it are pretty simple and straight-forward. Graphical wise, it is not as appealing as other projects I have done using a game engine. The YouTube video shows off the main aspects of the game. The sound effects are gotten from royalty free websites. Please note that full-screen currently does not allow for an optimal playing experience. In addition to that, there are other noticeable things that are not fully working correctly. Feedback on the game - preferably the code if you are interested in looking through it - is appreciated.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
The project will integrate viable aspects of the semantic web technologies for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this project is develop a GUI Application for a Suite of ECM Services.
Sickness is a FPS build around OGRE 3D. It's using Audiere, Newton and some other utilities. The story is happening in a city infected by a strange virus.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.
The FAMP is a enhanced multimedia player. It can execute macros and make precise search in the playlist. The program is highly configurable. It's based on Eldos Sound library wich is more efficient with MP3 than WinAmp MP3 decoder.
Expert system for diagnosing the group of common diseases based on the temperature of the survey area.
From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX