Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
Technical Analysis Library
Technical analysis library with indicators like ADX, MACD, RSI, Stochastic, TRIX... This is not an end-user GUI trading or charting application. It is instead targeted to application developers using either Excel, .NET, Mono, Java, Perl, Python or C/C++.
After a program has been thrown into the world in binary form, it can boomerang back as source code. The Boomerang reverse engineering framework is the first general native executable decompiler available to the public.
On GitHub now!
We moved to GitHub. Please look at the new homepage for an accurate description of the project.
A protocol agnostic application layer denial of service attack.
PyLoris is a scriptable tool for testing a server's vulnerability to connection exhaustion denial of service (DoS) attacks. PyLoris can utilize SOCKS proxies and SSL connections, and can target protocols such as HTTP, FTP, SMTP, IMAP, and Telnet.
Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
WARNING! HPGL source code (NOT the releases, they are still here) now moved to the GitHub at https://github.com/hpgl/hpgl. Please, update your bookmarks!
YouTube Downloader - Cross Platform
YouTube-DL-PyTK (formerly known as YouTube-DL-GTK) is just a graphical launcher for the popular youtube downloader youtube-dl . Its purpose is simple; to facilitate the downloading of non-copyright-protected videos from certain internet websites including YouTube. It is written in Python, so it should run on Windows and Linux systems alike. I don't have access to an Apple computer to test it on OSX, but it might also work on that platform. It includes the Windows and Unix version of youtube-dl, so there's no need for you to go download it yourself for this to work. This little project packages everything you need to start using it in one package, and all the appropriate licensing information is located in the archive. If you have ran the installer on Windows, you can find the source code and all of the documentation in the installation folder.
SIMH is a highly portable, multi-system simulator.
basE91 is an advanced method for encoding binary data as ASCII characters. It is similar to UUencode or base64, but is more efficient. The overhead produced by basE91 depends on the input data. It amounts at most to 23% and can range down to 14%.
PowerShell open source cross-platform reimplementation. Works on Windows, WinMobile, WinCE, Mac, Linux, Solaris, etc... Provides a rich shell environment for wide veriety of operating systems as well as to provide a hostable scripting engine.
TJWS is an Open Source HTTP Server and Servlet container written in 100% Java. It's designed to be a light weight, high performing, secure, embeddable, extensible and flexible. Very small footprinted (~100K), CGI, J2EE/JSP compatible. Servlet spec 3.1
EasyBMPtoAVI is a cross-platform (Linux, Windows, OSX, Solaris..), easy-to-use application to convert a series of BMP images of any bit depth to an AVI movie file. EasyBMPtoAVI supports both command-line and interactive use, and a GUI version is planned.
EVO is a simulation platform for co-evolving the morphology and the behavior of 3D artificial agents in a complex environment. This project directly follows the original work of Karl Sims. It puts together complex creatures, a GA & Open Dynamics Engine.
A Virtual Machine based on a Simplified Instructional Computer (SIC). The Machine will emulate all the hardware of a SIC and will be able to run any program that is written for the SIC as described by Leland L.Beck in his book "System Software"
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
GTADS is an open source multiplayer server and client suite to allow players of GTA1, GTA2, and other Lan based games to play each other in a convenient and efficient fashion.
R3R is a small, fast, and portable reader for RSS, ESF, and Atom feeds.
Small Windows command line utilities for sysadmins or linux users
Added/Improved functionalities on some commands in the poor Windows shell. Currently features: - sleep (did not exist!) - mcopy (to continue partial copy) - niceio (modify hard drive access priority)
Perl Portable is the amazingly powerful Perl Scripting language made into a portable application for Windows (To PortableApps.com standards. :D)
Provides a repository for FTN Applications, especially orphaned ones.
This project is to provide a repository of FTN applications, especially those that do not otherwise have public project space, for use on Fidonet Technology Networks (FTN) systems.
A roguelike utilizing procedurally-generated content so that no two dungeons or characters are alike, a game world that evolves independently of the character, advanced AI for monsters and characters to provide an immersive gaming experience.
esweep is a scriptable audio measurement program which features various signals and signal processing functions. Its main purpose is the measurement of speakers.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
CRFSharp is a .NET(C#) implementation of Conditional Random Field
CRFSharp(aka CRF#) is a .NET(C#) implementation of Conditional Random Fields, an machine learning algorithm for learning from labeled sequences of examples. It is widely used in Natural Language Process (NLP) tasks, for example: word breaker, postagging, named entity recognized, query chunking and so on. CRF#'s mainly algorithm is the same as CRF++ written by Taku Kudo. It encodes model parameters by L-BFGS. Moreover, it has many significant improvement than CRF++, such as totally parallel encoding, optimizing memory usage and so on. Currently, when training corpus, compared with CRF++, CRF# can make full use of multi-core CPUs and only uses very low memory, and memory grow is very smoothly and slowly while amount of training corpus, tags increase. with multi-threads process, CRF# is more suitable for large data and tags training than CRF++ now. For example, in machine with 64GB, CRF# encodes model with more than 4.5 hundred million features quickly.