for the latest release see either - https://github.com/OGRECave/ogre - https://bitbucket.org/sinbad/ogre/ An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
Stunt Rally game with Track Editor, based on VDrift and OGRE.
ONLY for Releases. Visit homepage on http://stuntrally.tuxfamily.org/
Spacescape is a tool for creating space skyboxes with stars and nebulas. Powered by Ogre3d and Qt. "He determines the number of the stars and calls them each by name. " Psalm 147:4 NOTE: repository moved to Github https://github.com/petrocket/spacescape
First-person 3D building and elevator simulator
Skyscraper is a fully featured first-person 3D virtual building simulator, written in C++ and using the OGRE graphics engine (previous versions used Crystal Space). It's flagship feature is an elaborate and realistic elevator simulator.
Provides a full suite of clients and servers for virtual worlds.
Worldforge provides clients, servers, tools and protocol to allow for anyone to create and host their own virtual and online world.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.2.7 a C file (add it to your C or C++ project) with 8 functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF8 UTF16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input unix (command line calls) ASCII UTF8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input click the tab 'Files' for prototypes help helloworld * * * I am also the author of toot http://github.com/vareille/toot cross-platform command line tool & C C++ library to make reliable beeps * * *
Build up and manage a large electricity company.
Soft-body physics simulator
Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physics. The soft-body physics system is based on mass-spring-damper theory. This is a mirror of the Rigs of Rods GitHub repository: https://github.com/RigsOfRods/rigs-of-rods The old SourceForge project can be found here: https://sourceforge.net/projects/rigsofrods/
Opensource Game Studio
The primary goal of The Opensource Game Studio Team is the creation of the free Toolset for creating the computer games, and also the creation of games with its aid. At present we developing the game engine, in which, we try to combine the best things, that we managed to find in the the world Opensource and Freeware with our own developments. Right now we are working on creation of a mahjong solitaire game, it'll be a first step in a long path to our toolset and full scale RPG in the end.
Summoning Wars is an action roleplaying game for singleplayer or up to 8 players in multiplayer.
BRDFLab is a system able to design complex bidirectional reflectance distribution functions. The system handles BRDFs de fined in a variety of forms (analytical models, measured, and simulation data), allowing its display, fitting and rendering.
Simple mesh/scene viewer written on Ogre3D engine capable of showing anaglyph picture.
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
Project Football is an Open Source football manager game.
A large, exotic world that doesn't passively revolve around the player, with a dynamic military/economic/political landscape to change, where NPCs behave with their own motives and can respond to any of a universal set of interactions you may pursue
Tongue-in-cheek action RPG
Lips of Suna is a tongue-in-cheek action RPG. It's an open world game that focuses on action heavy and versatile gameplay, dynamically changing game world and ease of customization and modding.
Never before has collecting mushrooms been this mildly entertaining. At least not in outer space. It's more of a lifestyle than a game, really. Now with graphics and sound, too!
OpenMW is an attempt to make a cross platform reimplementation of the game Morrowind using open source tools. It is written in C++ and uses Ogre3d for graphics, OpenAL for audio, MYGUI, SDL2, and Bullet for physics. You must own Morrowind to use OpenMW. Homepage: http://openmw.org/
Open-source 3D RTS game inspired by the Dungeon Keeper series
OpenDungeons is an open source, real time strategy game sharing game elements with the Dungeon Keeper series and Evil Genius. Players build an underground dungeon which is inhabited by creatures. Players fight each other for control of the underground by indirectly commanding their minions, directly casting spells in combat, and luring enemies into sinister traps. ________________________________________________________________________________________ PLEASE NOTE: Downloads have been moved to http://download.tuxfamily.org/opendungeons Website: http://opendungeons.github.io Forums: http://forum.freegamedev.net/viewforum.php?f=15 Git repository: https://github.com/OpenDungeons/OpenDungeons
Orz (Open Rescores Zone), is an easy expansion, easy-to-use, object-oriented C++ framework for game development.
A three dimensional cube with pictures on it.
The cube tumbles about the screen while the pictures change. To configure just click on the screen.
Opensource RTS game
Da Vinci Wars is a multiplataform OpenSource RTS (Real Time Strategy) multiplayer game based on the 16 century Italy, with the aim to emulate the battlefield behavior of most Leonardo Da Vinci's designs.
OpenCV-AR is a software library used for Augmented Reality development. It is targeted on Linux, though it is also able to work on Windows platform. It is an alternative to ARToolKit for Augmented Reality application development.
The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc. really needs to be reorganized. I might get around to doing a refactoring on this code, but I wouldn't hold my breath. I wrote it over three years ago, and wrote it in quite a hurry when I did. If you compare this stuff with my GPE code, its like night and day. Well, hopefully somebody learning to work with OGRE or to program in C++, might find it useful
Collection of tools for modifying the game Warcraft III: The Frozen Throne including frameworks such as "wc3lib" and "Advanced Script Library".