for the latest release see either - https://github.com/OGRECave/ogre - https://bitbucket.org/sinbad/ogre/ An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
ZX Second-Emulator And Released for UniX
ZEsarUX - ZX Second-Emulator And Released for UniX WARNING: This is an OLD repository. It has been moved to: https://github.com/chernandezba/zesarux It's a ZX Machines Emulator for Unix, including all the Sinclair computers: -MK14 -ZX80 -ZX81 -ZX Spectrum -QL -Z88 And also: -Timex TS 2068 -Sam Coupe -Pentagon -Chloe 140 SE, 280 SE -Chrome -Prism -ZX-Uno -ZX-Evolution TS-Conf -TBBlue/ZX Spectrum Next -Jupiter Ace -Amstrad CPC 464 ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license This is my second ZX Spectrum emulator after ZXSpectr http://sourceforge.net/projects/zxspectr/ Available versions for download here: -Source code -Binary compiled versions: --Linux 32/64 Bits --Mac OS X --Windows --Raspberry pi (raspbian) Other by 3rd party: -Arch Linux: -Retropie/EmulationStation -Open Pandora -PocketCHIP -MorhpOS
Volocian believes first and foremost that financial status shouldn’t be a barrier to entry in multimedia content creation. Whether you want to design a product or website, record a band, remix a song, or produce a feature length movie with professional post production graphics and effects, Volocian™ wants to help, even if you’re using borrowed hardware with no previous experience. We provide affordable products and services for any budget, including cost-free solutions for education and demo purposes, while everything we do is designed with ease of use and flexibility in mind, to suit everyone from novice hobbyists to expert professionals. Wherever possible, Volocian™ relies on free, open source, and cross-platform software to prevent vendor lock-in, planned obsolescence, and software as a service licensing. While we remain pragmatic about the use of proprietary software, as we’re aware of the feature limitations of some open source solutions, free solutions are preferred.
A cross-platform combat simulator that will be created from the ground-up and will be heavily focus on physics of combat. Visual and audio advances to be made later.