This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
FreeFrame is the open-source cross-platform real-time video effects plugin system for VJ softwares. FreeFrame is now well supported by most major VJ titles. More information on the home page: http://freeframe.sourceforge.net
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
MaxUAE is the Mac OS X version of UAE.
The FreeDO project has MOVED to http://www.freedo.org, and is close to beta. An alpha is currently being internally tested. The project is no longer open-source. Please direct your browsers to http://www.freedo.org for the latest updates.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
Mario is a Nintendo® GameBoy emulator for PalmOS, Java, Java Micro Edition (J2ME), Microsoft Windows, Mac OS X, Linux, and POSIX platforms.
This project aims to provide an eclipse 3.0 extension to support z80 development for ti calculators and maybe more platforms in the future.
AoGTK is a MMORPG client/server game toolkit. Our toolkit provides you with a multi-platform client and game server. Scripting language and custom compile application allow for quick customization of the game core.
Control Applications for Astronomical CCD Cameras
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Quick Vuln Check
Vulnerabilities Checker Framework. For use on GNU/Linux Created with Ubuntu
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
GNAHB Tools is a set of tools for building and deploying code on the GNAHB board created at the Illinois Institute of Technology. It will be backwards compatible to support code written for the MIT Handyboard.
The idea of this project is automatize hydrogen Booster system created by Stanley Meyer to implement it in cars,trucks and electric plants as well as for production of free energy.
Tophat is a modification of a N64 and NES hardware to act like a Laptop. Tophat will make use of modified versions of Linux, BSD and the open source versions of MacOSX
The next free fantasy MMORPG Legends of Saryia, ever wanted to be a troll or dwarf or elven mage? Ever wanted to play UO style gameplay without paying that ungodly monthly fee? Then join this team thats bringing you one of the best open source game.
Gumby is a Visual RAD for building Python GUI programas either with PyQT, PyGTK and wxPython/wxWidgets. The idea is to extend the existing Python IDEs into a complete Python RAD with visual capabilities and GUI constructors rivaling VB and Delphi/Kylix.
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
Obtruder will allow MacOS X developers to write bundles or libraries that are loaded into every user process and provide support for applying patches to specific methods. Obtruders are similar to Classic System Extensions or Application Enhancers.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Improving the speed of the signal analysis code for Seti@home. Leveraging modern processors advanced features such as SIMD and parallel execution units, as well as identifying better methods to code existing functions.