libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
This code has been moved to GitHub
Update 4/14/2015 This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that. Anyway, long story short... I'm looking for the real code that's actually usable. Check the Atari Age forums. Once I find it, I'll post a message about it there. ==================================== Old comments ==================================== A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
Profesjonalna kontrola nad systemem kont użytkowników
System (skrypt) o nazwie "Profesjonalny System Kont Użytkowników" w skrócie "PSKU". System ma na celu zaawansowaną obsługę, kontrolę nad kontami użytkowników. Będzie dostępny Panel Administracyjny (PA). W którym będzie można konfigurować wszystko. W Skrypcie będą dodane takie małe pod skrypty typu: Notatnik, Chat, Shoutbox, Download, Centrum Pomocy etc. W PA będzie możliwość konfigurowania -- -- -- Więcej informacji będziemy udzielać gdy wyjdzie wersja testowa tego systemu.
SAgl is a portable Small Antialiased graphics library written in C. It offers lines, circles and besier curves, as well as thick lines and fills. SAgl can be used on top of SDL or with X or any other graphics system.
IGL (Intuition Graphics Library) is a TurboPascal Graphics library which implements a "Amiga-a-like" interface. IGL is an inactive project (since 1991)
The Extension Pack for UT99 is an SDK full of new features/tools improving the Unreal Engine 1 in a wide range. Besides tons of new visual features it improves physics, gameplay and AI, contains a new render (currently OpenGL only) and bundled tools.
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.). Move project source to github: https://github.com/alperakcan/xynth
A cross-platform GUI, new language (eC), and 3D engine.
SoftArt has been moved to google code server. Check http://code.google.com/p/softart/ please.
Pure Java programming interface library for GNUPlot
A Perl object-oriented library for plotting graphs with Gnuplot.
Easyswing is a Framework that allows developeres a fast possibility to create and manage GUI's. ES is based on Swing but uses an own Paint Mechanism and internal EventMechanism.
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.
Minimalist Game Framework for Xna. A very simple, yet more flexible alternative to Xna's Game framework.
VIDK will allow gamers to create unique virtual game items (e.g. swords, guns, wands, armor etc.) that they can import into a veriety of games.
Azmyth Game Framework
Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
Shader effect editor.
This is a simple computer graphics project with a standard graphics library for 3d WireFrame modeling. It is highly extensible and could be used to test various transformation algorithms.
Legacy C++ libraries for basic image processing
This Library was released by Acute3D for educational purposes. It is distributed under a BSD license. Some derivative works are used for teaching C++ development and image processing at Ecole des Ponts ParisTech. The Library is composed of 4 modules: - Common: base containers, random number generation, timer functions. - Images: image I/O and basic image processing algorithms. - LinAlg: simple wrappers for linear algebra algorithms. - Graphics: basic graphical user interface based on wxWidgets.
Web Drawer of SVG graphics
PyRay is a raytracer fully written in python. At the moment it supports spheres and planes, omniLight and directional lights. Diffuse and specular shading are integrated and reflections. This project is aimed to be user friendly and for beginners as I am
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.