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- Environment: Project is a 3D engine ×
The goal of this project is to build a base to an open world style of game/simulator that consists of modules and is easy to expand and develop. The project is based on the Panda3d engine and python,
This will be a simple Strategy Game with some RP Elements. The basic idea is some kind of Jagged Alliance Clone. But that may change. Right now i just try to get things working :)
Wobba Wobba is an open source graphics SDK designed for high-end photo-realistic visualization code compiling and interpreting. Used with Muhha!, Wobba Wobba builds upon the existing IDE 3D capabilities and expansive extension libraries.
SuperWikia Alpha- Liberty is the open source mainframe kernel of the SuperWikia Alpha Codebase. It provides users access to game engines, internet media and High-Definition (HDCG) 3D graphics interfaces and also hosts user/client/server databases.
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA. To work on Zune, Xbox and PC, every single tool that is needed is provided.1 weekly downloads
C++ framework built around Ogre3D engine, providing functionnalities for creating touch applications.
ScGraph is a 3D graphics server for SuperCollider. It's new home is https://github.com/scgraph/1 weekly downloads
The aim of this project is to provide Editor TeX2 weekly downloads
gMol molecular graphics1 weekly downloads
Cross-platform game engine implements modern graphics technologies
In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
A 2 team ctf war with lots of space to play.
A Open Source MMO Project that needs programers, and artist. We plan to combine alot of the interface of all the well known MMO's and Put into one game that will be free to play, we hope that there will be people interested.
SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.2 weekly downloads
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
A somewhat basic mmorpg(massive multiplayer online role playing game). This game will be my first project on a basic road to making my games. I hope that it works out fine, as I will make it with my friends.
A 3D video game allowing networked players to fight for supremacy in a zero-gravity environment. Null Zero is based on the battle room in Orson Scott Card's best-selling novel Ender's Game.1 weekly downloads
A Mod spanning in all of the Half Life world. You play as a Rebel named Jack with help of a friend throughout the game.
3D .NET engine for Windows, Linux, Mac9 weekly downloads
Resu-engine is a 3D game engine project which purpose is to provide easy way for creating new games, and game project of 3D arcade race video game, like "Rock'n'Roll racing".1 weekly downloads
A low-level graphical library for visualizing arbitrary 4D objects in 4D space with an API similar to OpenGL. To simplify its usage it comes together with "sublibraries" GLU4D, GLUT4D and MATH4D (not published anywhere else).
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
A file repository for the custom files we use for garry's mod.
The 3d Default: One computer room, a utility room, and living space, optional outdoors. The computer room should simulate. Utility-room: 3d-designed actions. Living space for designs andor avatar use.
This is a small attempt to update the Drunken Coder's QuakeDS code to work with the latest release of DevkitPro and PAlib. Just doing this while I'm waiting for Simon's fourth release of QuakeDS. All credit should go to id, and the Drunken Coder team