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- User Interface: Project is a 3D engine ×
Balochi Community chat, I am going to try to make a chat
Baobab is a 3D game engine written in Java. It is built on top of JOGL, JOAL, JInput and OdeJava. It features a loader for Animation Master (A:M) models. This engine is currently being used to develop online fighting games.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
If you want to make a game in Java, Base should be the first package you import.
This will be a simple Strategy Game with some RP Elements. The basic idea is some kind of Jagged Alliance Clone. But that may change. Right now i just try to get things working :)
BebopViz is a toolbox for interactive, intuitive and real-time visualisation of 3D velocity and scalar fields produced by CFD (Computational Fluid Dynamics) codes.
Beowulf is a multipurpose 3D Game Engine where every thing should be interchangeable. (Like you want to use your own vector class...no problem.) There will be provided two Sub-Engines: OpenGL and DirectX. Also support for AGEIA PhysX is planned.
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
An open source, cross platform, 3D Graphics Simulation Engine written in C++ using SDL and OpenGL. It loads in v.30 BSP files from Half-Life.
Sphere surface layers of visual cortex approach maximum info density
Space ship simulator game with fighting and trade elements
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Our ambition in this project is to use Blitz to design a free 3D open source game creation system that is easy for the beginner and powerful enough for the advanced user.
A C# XNA game mimicking the style of more traditional Final Fantasy games. Builds for PC and XBox360.
BlitzDirect is a 3D engine that works on Windows XP and Windows Vista. It uses DirectX 9 and DirectX 10 if it is installed on the target system (e.g. Windows Vista) and OpenGL as an alternative. A graphical user interface (GUI) is also available.
The project aims to bring the aging Vampire: Bloodlines game by Troika to the latest Source engine, keeping as much content as original as possible.
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
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Bloodstone is a RPG produced as the 3rd year project for a Computer and Video Games course at the University of Salford.
The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
The BlueSources Engine is a 2D-3D game engine wich work with SDL and OpenGL.
Script for X3:Reunion
We are the young group of programmers. We are very talanted and we hope, that we can create a 3d engine, that will make Unreal Engine 3 to suck. We are the gods of programming and our engine will have no match.
Brahma is a distributed, parallel 3D rendering engine featuring real-time ray tracing, caustics, shadows, translucency and scriptable rendering pipeline.
An adventure game inspired by a Trash-Sci-Fi-Series called 'Brandywine and Baldwin'.