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- Environment: GLUT ×
A 3D car driving game using OpenGL and GLUT. The code is completely in C and only homebrew physics are used. The car has environment mapping and texture mapped shadow. Refer the readme.txt for more information.
Capind is a program for calculating RLGC matrix of multi-conductor transmission lines of arbitrary shape and dielectric configuration. Capind is based on finite difference method and features easy-to-use input files and optional graphical interface.
This is a new take on the standard genre of puzzle game. The goal is for the player to break out of nested shells through the use of tangrams.
((( bonzeye, bonZeye, bonsai, bonsi, BonPsi ))) a Volumetric Botanical Visualization for File Hierarchy Interfacing Goals: platform independence and consistency across devices, personalized and familiar tree-like branching structure, custom 2D overlays
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.1 weekly downloads
The aim of this project is to display some medical heart-data via open gl.
A Powerful tool that supports differentiation,plotting 2d and 3d graphs(cartesian,spherical polar),number theoretic commands like probabilistic primality and factoring,permutation,partition , and fraction-recurring decimal conversion !<check screenshots>2 weekly downloads
AppMac-Edit is a new beta editor for Apocalyx
AES.g is a port of the Advanced Encryption Standard (or Rijndael) to the GPU using a mix of C++ and Cg programming languages. It is portable and built as a class-based program, using OpenGL or DirectX libraries.1 weekly downloads
This software system serves as both a DICOM image viewer as well as a diagramming tool for collaborating notes on the given image sets. This my Computer Science graduate thesis project at Loyola Marymount University.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.1 weekly downloads
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.2 weekly downloads
Game in space, mi quake like, mi wargame. The commands was done by keyboard (creation of units, of supply and others factory) The player have his own aeronef, can take place in all the others aeronefs. The objectif is to create a multiplayer game. It's
This project allow designers to quickly develop multiplayer online role play games (MO-RPG) client and server. Client and server use standard C++ and run on Windows and GNU/Linux platforms.
Lost-Signal is OpenGL and SDL based 3D space shooter with 3 campaigns and including a multiplayermode. Also for Windows and Linux systems!1 weekly downloads
Glaxium is an OpenGL-based spaceship "shoot-em-up" game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects.
XRaySink is a 3D stunt racing game, based on an old DOS game called "4D-Driving" or "Stunts"
The Kanami project is a single player 3D RPG who takes seat during the medieval time. Powerfull graphics are possibles with the OGRE library and the Blender tool. Add this to a strong C++ coding and we got everything we want to create a good game.
A set of blocks games (sokoban, taquin and various others) in 3D2 weekly downloads
SkulePenguins - a wacky OpenGL game for Windows and Linux, inspired by ancient traditions at the Skule of Practical Science (University of Toronto Engineering). Penguins, cannons, hardhats, and special effects - oh my!1 weekly downloads
An open architecture for simulating swarm intelligent systems. Includes pheromone diffusion model, agent motivation map and graph world topology with tokens. Simulations are configured using XML. Simulations are visualized using GLUT.
remake of the classic STUNTS game, but more realistic; more like GTA 31 weekly downloads
cross-platform 2d game engine
DebQuant - The system from people for people
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.60 weekly downloads