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- Environment: GLUT ×
ScoreBoard is a project aimed at displaying a music score which automatically scrolls as the performer reads it through. It's conceived to help performers who usually can't move their hands away from the instrument to flip through the pages.
A game developer and community that focuses on video game development.
My first project here, hope you like it.
Stereovision Simulator and Visualization for Mobile Robots.
Modélisation et simulation d'une station de ski. - modélisation du terrain ( synthèse d'image ) - habillage du terrain ( synthèse d'image + animations ) - peuplement du terrain ( animation + intelligence artificielle )
StarQuest - Infinite Space is a Real-Time Strategy game that combines: exploration, space combat, resource gathering, trading, diplomacy and much more. You are the caption of Earth's first interstellar spaceship on an mission to explore the galaxy.
You are captain of a battleship. Submarines below you are trying to blow you out of the water. You need to prevent that and blow them out of the water instead. The game requires OpenGL and features a side-view and an birds-eye view.
This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
An open architecture for simulating swarm intelligent systems. Includes pheromone diffusion model, agent motivation map and graph world topology with tokens. Simulations are configured using XML. Simulations are visualized using GLUT.
A 2-D isometric fantasy world for the iPad and Android OS
Terra is an MMORPG being developed by NeuroToxin Studios which takes the concepts of massively multiplayer online role playing games and applies them to ultra-realistic modern warfare.
Zeus is a game engine currently under development. I have designed many aspects of this engine out and have started to coding it already. Some of the big things for me on this engine is the graphics pipeline optimization.
A game engine for in-space games using lazy procedural generation of galaxies.
A sample C# 2005 about using Tao.Framework to make a program control 3D Object and use ODE, Physical to make a program to simulate some industrial Robot. I never make a big program with many thing linked together. Thank if someone interesting and help m
Vespucci is an open-source remake of the old Colonization classic.
VietGUI, OpenGL, GLUT, multy language, Vietnamese, multi-platforms, games, CAD
Virtual Potter's wheel is a 3D application built using OpenGL and C++ that lets user to construct 3D models using the same technique that a potter uses to create his pottery.
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
Voxal Engine based of Minecraft++
This is a set of utility libraries for use with the GLUT rendering system. Includes support for dialogs, fonts, 3D models, heightfields, input devices, and viewport management.
This project is about fun. We Are The Champignons (WATC) is a fps 3d game where you can choose to be a champignon or an oliver and help your team to conquer the pizza. This project uses some known APIs, such as InGE, OpenGL, SDL, OpenAL and ODE as well.
XRaySink is a 3D stunt racing game, based on an old DOS game called "4D-Driving" or "Stunts"
The XeRn Engine Project is an attempt to create an open-source cross-platform 2D physics heavy multi-player centric game experience. Scalability, flexibility, and accessibility are key aims. Features rarely seen in 2D will be emphasized.
((( bonzeye, bonZeye, bonsai, bonsi, BonPsi ))) a Volumetric Botanical Visualization for File Hierarchy Interfacing Goals: platform independence and consistency across devices, personalized and familiar tree-like branching structure, custom 2D overlays
A simple but nice looking 3d racing car game. Programmed in C/C++ with OpenGL/Glut/Glu libraries for graphics.