Industrial Game and Dragon Game Development Team
RPG with tile-based graphics, isometric viewpoint, wav/midi sounds and round-based battles. Has some similarities to old NES/SNES RPGs and the D&D character and fighting system. This project is my first try to make a game, so everything is self-made.
Essence : Ultima Developper Kit
IMPORTANT: this project has been replaced by YSoccer: https://sourceforge.net/projects/ysoccer/ Yoda Soccer is a new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). Yoda soccer is written in BlitzMax. The source code is available under the GNU General Public License.
Simple DirectX/OpenGL C++ wrapper. With support for Python scripting soon.
post-apocalyptic 1st person zombie survival
Stavenuiter ICT version 1.0.0
Solis is a 2D action/adventure open source game in the style of Zelda, Terranigma or Secret of Mana for the SNES. The game comes along with a map editor with a built-in scripting language, image and directory handlers which allow for easy modificatio
A DirectX based graphics/physics engine
As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
OpenMH (Open Multi-Head) is an open source, multi-monitor management engine for use with DirectX/OpenGL applications and game clients.
A game engine built with frb and farseer. First game is a basic asteroids clone.
Space game of galactic conquest. Real time/turn based strategy with civilization type colonization of worlds. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control. Forum for comments: http://spacesimcentral.com/ssc/forum/59-ad-infinitum/ Video link of game running: http://www.youtube.com/watch?feature=player_embedded&v=oloUoFRk4WE
Space arcade with RPG elements CONTROLS IN THE SPACE: ` Attack random ready weapon Keyboard Arrows - Moving ship H Show,hide HP bars Q Repair ship R Turn on,off ship autorepair
An OpenSource (C# .NET) TeamPlay Environment.
An Open Source (C# .NET) TeamPlay Environment. - Permits the easy downloading of games that may not be available via Steam, and their Source Port derivatives. - Preconfigured for easy play. - Enables the easier download of enhanced user made content for such titles. - Enables easier Multi-Player. - May incorporate a chat client in later versions. - Encryption: May incorporate up to 9.99% U.S.-origin parts or components. Officially Supported Operating Systems: - Windows 7 Ultimate x86, N, x64 - Windows 7 Enterprise x86, N, x64 - Windows 7 Professional x86, N, x64 - Windows 7 Home Premium x86, N, x64 - Windows7 Home Basic x86, N, x64 - Windows 7 Starter N - Windows Vista Ultimate x86, x64 Ed. + More...
Windows strategy game, based on the BrikWars wargame (www.brikwars.com). Players build custom toy armies and maps from building blocks, and then battle the computer or other players. See our Wiki at http://brikwars.wiki.sourceforge.net for more details.
Advanced RPG Maker is a console based rpg game creator for simple creation of your own games. The games created can easily be distributed along with the engine executable.
Gloss Wars is an Open-Source Real Time Strategy game written in C++ with Direct3D9 for Windows. It features full moddability via ini files and an impressive particle effects engine. It is offered both as a bit of fun, but also as a DirectX learning tool
G3D.NET is a .NET wrapper for the powerful open-source game engine Genesis3D. G3D.NET can be used for C# and VB.NET.
BlitzDirect is a 3D engine that works on Windows XP and Windows Vista. It uses DirectX 9 and DirectX 10 if it is installed on the target system (e.g. Windows Vista) and OpenGL as an alternative. A graphical user interface (GUI) is also available.
The project will integrate viable aspects of the semantic web technologies for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this project is develop a GUI Application for a Suite of ECM Services.
JAELC (Just Another Elite Clone) is a 3D Space game which joins together the key features trade, travel and fight with modern 3D graphic. It's designed to be a single player game only. It will be based on the Irrlicht engine for Windows systems (for now
A 2D, Zelda-Style MMORPG made using the XtremeWorlds Engine. Because of the constant updating of this project, posting the source is impractical. Email us at: email@example.com for a copy of the source. Visit the engine website at: xtremeworlds.com
Modified retro games emulators providing achievements.
An open-source project collecting several different emulators, and modifying them to allow users to create and earn achievements by monitoring the RAM present in the emulated game. UPDATE! 03 May 2014 - We've moved to GIT! Please see https://github.com/RetroAchievements/RASuite for further updates!