This project is for the development of an easy to use set of Visual Basic 6 classes that faciliate developing programs using DirectX 7 & 8.
Evidyon is a real-time online 3d fantasy video game programmed over several years by Karl Gluck. The game features fast-paced combat, player guilds, hundreds of items/spells and a complete world-editing tool. Custom 3d content by Erich Gluck.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
LookMediaPlayer is a multimedia player video and audio reader developed out of C# (csharp), it makes it possible to read all the videos and music if the codecs are installed. LookMedia can play radio on the port 8000. For the use one needs the framework
Win32::DirectX is a Win32 platform native interface to DirectX for Perl. It provides a simple object-oriented interface to the DirectX API, with support for 3d graphics, sound and device input.
This program gives you a new way of capturing and collecting music from radio stations over the Internet. You can listen and record your favorites radios at the same time also this way like to realize audio diffusion using outcast stream protocol.
DQE - is a program to create adventure or RPG 2D games just like in "DIZZY" series. It is featured & very easy-to-use game editor. Russian and English languages supported.
2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
slab3d is a real-time virtual acoustic environment.
slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
A recreation of the "The Elder Scrolls III: Morrowind" engine with plans to add support for multiplayer along with upgraded graphics, physics, and AI.
PJSGUA is an Open Source SIP UAC based on PJSUA reference UAC from PJSIP project
Develop an emulated Darkfall Online Server.
This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its source code.
An unofficial clone of the stick figure animator Pivot. Aims to recreate and add to the original program. This is not made by Peter Bone.
Real time stratety game
AudioPlayer is a DirectShow based media player capable of playing MP3, MPGA, WAV, MIDI, AU, WMA and ASF sound files as well as WPL, ASX, WMX, WAX and M3U playlists. Internet media is also supported and no install is required. All in less than 100KB.
This project is horribly outdated, and will never be updated again. I'd recommend against using. The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
F2IBuilder, is a generator of bitmap fonts, opensource and multiplatform, developed in Java language, according to the GPL. F2IBuilder, é um gerador de fontes bitmap, opensource e multiplataforma, desenvolvido em linguagem java, de acordo com a lice
A collection of HLSL shaders for graphics programmers
George's Shader Collection is a (growing) library of shaders written using HLSL (Microsoft's High Level Shader Language) for use with DirectX. All shaders for a certain effect are packaged as individual '.fx' files, meaning that the only thing you need to do in order to make use of them is import and compile them in your program, pass the required variables/textures and render your geometry! The current version contains shaders for simulating simple ambient lighting, all the way up to complex shadow simulations and realtime reflections with environment mapping. George's Shader Collection may be useful to you if you are looking to create a graphics engine, if you want to create your own 3D game using DirectX or if you are a newcomer to HLSL and you simply want some examples to refer to and experiment with.
Tetris# is a C# clone of Tetris, with special block types and multiplayer support.
AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Teo is an emulator of the Thomson TO8 microcomputer
Teo is an emulator of the Thomson TO8 microcomputer for PC, running on MSDOS, Windows and Linux. The compatibility is close to 100% for softwares which don't use non emulated peripherals and don't hold physical protections. In other words, if a software doesn't work on Teo, so probably : 1. it needs the presence of another peripheral than mouse, light-pen, joystick, tape recorder and disks (so it won't run as long as this peripheral is not emulated), 2. its physical protection makes it fail.
it decodes jpeg file in gpu with cuda and maps it as direct3d texture I wrote this as a proof of concept, Who wishes to continue can continue.....
E2_Manual is a program to manually place Eternity II like pieces on a virtual computer board. It may help you to solve the original Eternity II puzzle and earn a 2 million dollar prize for that or solve smaller clue puzzles or own defined puzzles.