Showing 11 open source projects for "lua"

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  • 1
    RetroBIOS

    RetroBIOS

    Complete BIOS & firmware packs for RetroArch, Batocera, Recalbox, etc.

    RetroBIOS is an open-source project that provides complete BIOS and firmware packs for a wide range of emulators and retro gaming platforms. It includes thousands of verified system files required to run consoles and arcade systems accurately across tools like RetroArch, Batocera, RetroPie, and EmuDeck. Each BIOS file is validated against emulator source code to ensure correctness, compatibility, and proper functionality. The project simplifies setup by offering automated install scripts...
    Downloads: 716 This Week
    Last Update:
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  • 2
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 37 This Week
    Last Update:
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  • 3
    Unicorn Engine

    Unicorn Engine

    Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc

    ...Clean/simple/lightweight/intuitive architecture-neutral API. Implemented in pure C language, with bindings for Pharo, Crystal, Clojure, Visual Basic, Perl, Rust, Haskell, Ruby, Python, Java, Go, D, Lua, JavaScript, .NET, Delphi/Pascal & MSVC available. Native support for Windows & *nix (with macOS, Linux, Android, *BSD & Solaris confirmed). High performance by using the Just-In-Time compiler technique. Support fine-grained instrumentation at various levels. Thread-safe by design. Distributed under free software license GPLv2. Another significant change on this version is the addition of some new APIs to allow better control on how the core engine works.
    Downloads: 12 This Week
    Last Update:
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  • 4
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Ongoing internal refactoring and performance optimization work keeps the emulator efficient, smooth, and stable — even under heavy load. Whether you're...
    Downloads: 12 This Week
    Last Update:
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  • 5
    An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. FCEUX's source code is now hosted at https://github.com/TASVideos/fceux/ win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
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    Downloads: 420 This Week
    Last Update:
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  • 6
    ep128emu
    ep128emu is a portable emulator of the Enterprise 64/128, ZX Spectrum 48/128, and Amstrad CPC 464/664/6128 computers
    Downloads: 21 This Week
    Last Update:
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  • 7
    Downloads: 4 This Week
    Last Update:
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  • 8
    WinDS

    WinDS

    Windows XP reimplemented on Nintendo DS

    ...Since i started coding Apps for the NDS, my goal was to write a program, called WinDS, which does (nearly) the same as the real appy by Microsoft. In contrast to other little NDS-Operating Systems, just like Woopsi etc. you can code your own Application in Lua for WinDS: just copy the Code onto the FAT-Disk and execute it from within WinDS! This is what makes WinDS so unique. The New Beta 0.95 is out, it features - 52 Classes that are already available within Lua - 25 different types of user interface classes - 8 different predefined dialogs which makes it the perfect GUI sandbox for DS. ...
    Downloads: 10 This Week
    Last Update:
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  • 9

    Input Control

    Log and Play Retro Controller Inputs

    Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
    Downloads: 1 This Week
    Last Update:
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  • 10
    arcan-fe

    arcan-fe

    Scriptable frontend for media applications.

    Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
    Downloads: 3 This Week
    Last Update:
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  • 11
    CellAO Datalogging provides the raw data Databases / Scripts / and other Documentation for Emulating Anarchy Online or makeing bots and such.
    Downloads: 0 This Week
    Last Update:
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