Showing 8 open source projects for "keyboard input"

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  • 1
    Winlator

    Winlator

    Android application for running Windows applications with Wine

    A software that enables users to run Windows applications on Android devices, providing an emulation layer that supports various Windows applications and games.
    Downloads: 726 This Week
    Last Update:
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  • 2
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. ...
    Downloads: 44 This Week
    Last Update:
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  • 3
    Cemu Wii U emulator

    Cemu Wii U emulator

    Cemu is a Wii U emulator

    Software to emulate Wii U games and applications on PC. Currently, the DRC (GamePad), Pro Controller, and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via a left mouse click. Gyro functionality is emulated with limitations and can be controlled via the right mouse button. Cemu is currently only available for 64-bit Windows and Linux devices. The native Linux build is currently a work-in-progress. ...
    Downloads: 40 This Week
    Last Update:
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  • 4
    JSNES

    JSNES

    A JavaScript NES emulator

    JSNES is a JavaScript-based emulator that replicates the functionality of the Nintendo Entertainment System (NES), enabling classic games to run directly in web browsers or Node.js environments. It implements the core components of NES hardware, including the CPU, graphics processing unit, and audio system, to deliver an accurate emulation experience. The project is designed as a library, allowing developers to embed emulation capabilities into web applications or custom interfaces. It...
    Downloads: 1 This Week
    Last Update:
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  • 5
    SimpleNES

    SimpleNES

    An NES emulator in C++

    SimpleNES is a lightweight, educational Nintendo Entertainment System emulator written in C++ that focuses on demonstrating the core architecture and behavior of classic console emulation. It replicates the essential components of the NES, including CPU execution, graphics rendering, and audio playback, allowing users to run original .nes ROM files on modern systems. The project supports a subset of cartridge mappers, which means it can successfully run a significant portion of early NES...
    Downloads: 0 This Week
    Last Update:
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  • 6
    The Free Unix Spectrum Emulator (Fuse): an emulator of the 1980s home computer and various clones for Unix, macOS and Windows.
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    Downloads: 659 This Week
    Last Update:
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  • 7
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 6 This Week
    Last Update:
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  • 8
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    FabGL is mainly a Graphics Library for ESP32. It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64 colors. ...
    Downloads: 4 This Week
    Last Update:
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