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A Win32 NES emulator written in C++. Emphasis is on precision rather than speed. Uses DLL plugins for 'mappers' (supports .NES/.UNIF/.FDS/.NSF). Latest builds can be found at home page.
OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.