Showing 6 open source projects for "double-entry"

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  • 1
    PPSSPP

    PPSSPP

    A cross-platform PSP emulator

    ...It even upscales some textures that would otherwise be too blurry due to the fact that they were originally made for the small screen. Even on modern Android phones and tablets you can enjoy double the original resolution. Get a whole new and better PSP gaming experience with PPSSPP now!
    Downloads: 80 This Week
    Last Update:
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  • 2
    Emulators written in JavaScript

    Emulators written in JavaScript

    A list of emulators written in the JavaScript programming language

    ...It highlights the versatility of JavaScript and WebAssembly in recreating legacy hardware environments directly within a browser. By aggregating these projects, JSEmu provides an accessible entry point for exploring different emulator implementations and comparing approaches across systems.
    Downloads: 3 This Week
    Last Update:
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  • 3

    Memu

    8080/6800/6502/Z80/8086 emulator, arcade emulator, CP/M emulator

    Memu is a multiple machine emulator. Some CPUs are emulated: 8080, 6800, Z80, 8086. Some arcade machines which based on 8080 CPU are emulated. CP/M 1.3, 1.4, 2.0 runnable. Altair BASIC 3.0 runnable. PC emulation is under construction.
    Downloads: 1 This Week
    Last Update:
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  • 4

    ArkiFuse - Arki's mod of "FUSE" emulator

    Builds of "FUSE" emulator with my own mods

    ArkiFuse is a free (GPL v2+) ZX Spectrum emulator based on FUSE Spectrum emulator (https://sourceforge.net/projects/fuse-emulator/). ArkiFuse contains some additional modifications and fixes, which have not been accepted or merged (yet) into the original FUSE project. See "Files" tab for download options of distribution files. Individual modifications/features can be tested with separately built distribution file(s) or .. - Nightly build of (Fuse) master, without mods - ...
    Downloads: 36 This Week
    Last Update:
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  • 5
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ...However big sprites and a large amount of them reduce the frame rate and could generate flickering. When there is enough memory (on low resolutions like 320x200), it is possible to allocate two screen buffers, so to implement double buffering. In this case primitives are always drawn on the back buffer.
    Downloads: 2 This Week
    Last Update:
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  • 6
    Java apple computer emulator

    Java apple computer emulator

    Cross-platform Apple //e emulator

    NOTE: This is the old Swing version. The current version of Jace can be found here: https://github.com/badvision/jace Because of malware injections in other Sourceforge projects, the author has removed all binaries from Sourceforge. You may look at the legacy source still hosted here but are highly encouraged to check out the new version hosted in Github for recent updates on this project. Thank you for your interest in this project! ][ Infinitum!
    Downloads: 0 This Week
    Last Update:
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