Showing 3 open source projects for "color palette"

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    Omnichannel contact center platform for enterprises.

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  • 1
    GoBoy

    GoBoy

    Multi-platform Nintendo Game Boy Color emulator written in Go

    GoBoy is a multi-platform Nintendo GameBoy and GameBoy Color emulator written in go. The emulator can run the majority of GB games and some CGB games. There is also colour and sound support. This emulator was primarily built as a development exercise and is still work in progress. Please feel free to contribute if you’re interested in GameBoy emulator development. The program includes debugging functions making it useful for understanding the emulator operation for building one yourself...
    Downloads: 1 This Week
    Last Update:
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  • 2
    Ninetyendo SuperFamily

    Ninetyendo SuperFamily

    Multi-N emulator system

    Ninetyendo SuperFamily is a interface written in gambas3 and uses a preinstalled RetroArch for administrate and executing NES, SNES, MSU1 (including support for Pseudo-SNESCD ISO) Game Boy, Game Boy Color, PSX (the true successor of the SNES Play Station) and Nintendo 64. Now supports MAME, GameCube, Wii and Lutro too. Requires -gambas3 runtime -gambas-qt-gui -retroarch (from flathub only) -freebasic (only for compile) -ncurses Execute the application via SuperFamilyEntertainment binary from...
    Downloads: 6 This Week
    Last Update:
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  • 3
    achtbit

    achtbit

    An 8 bit emulator created on the scratch, including an assembler.

    Ever had the experience of a 8 bit system, having max. 64k memory, using assembler to write effective small programs? This system is an experimental 8 bit, 16 color computer, with a processer similar to Z80, that (on my laptop using linux with NO opengl support) achieves up to 1.2 Million instructions per second and 50 Hz. screen refresh rate. It has a builtin assembler to load assembler programs. There is a rudimentary rom that implements some basic functions like line input, or a system clock...
    Downloads: 0 This Week
    Last Update:
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