Showing 4 open source projects for "audio gui"

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    LaiNES

    LaiNES

    Compact cycle-accurate NES emulator

    LaiNES is a compact, cycle-accurate Nintendo Entertainment System emulator written in C++ that prioritizes precision and minimalism in its implementation. Its design focuses on accurately simulating the NES hardware at the clock-cycle level, ensuring that timing-sensitive behaviors and edge cases are faithfully reproduced. Despite its relatively small codebase, it supports a wide range of cartridge mappers, enabling compatibility with a large portion of NES games. The emulator includes a...
    Downloads: 0 This Week
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  • 2
    MedGui Reborn & MetroMed

    MedGui Reborn & MetroMed

    MedGui Reborn is a frontend (GUI) for Mednafen multi emulator.

    MedGui Reborn is a frontend (GUI) for Mednafen multi emulator, written in Microsoft Visual Studio Community. MetroMed is a appendix to MedGui Reborn and offer a modern "metro" style GUI for Mednafen. The programs are the evolution of MedGui and includes more features:
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    Downloads: 81 This Week
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  • 3
    Sharp MZ-800 Emulator

    Sharp MZ-800 Emulator

    Emulator of the 8-bit computers Sharp MZ-800 / MZ-700 / MZ-1500

    Source code is no longer updated on SourceForge - all development now happens here on GitHub - https://github.com/michalhucik/mz800emu Open-source emulator of 8-bit personal computers Sharp MZ-800, MZ-700 and MZ-1500. Developed for Linux and Windows using SDL3 (video/audio) and ImGui (GUI). Accurately emulates core hardware: CPU Z80, GDG (WHID 65040-032), CTC i8253, PIO Z80, PIO 8255, PSG SN76489AN - with precise internal signal timing. Supports peripherals: CMT (MZF/MZT/TAP/WAV), FDC WD279x, Quick Disk, ramdisks (MR1R18, Pezik variants), memory extensions, Unicard and IDE8. Integrated Z80 debugger with inline assembler, memory browser and breakpoints. ...
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    Downloads: 69 This Week
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  • 4
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ...It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64 colors. Composite output doesn't require external components (maybe a 5Mhz low pass filter). ...
    Downloads: 1 This Week
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