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KEGS is a portable Apple //gs emulator for Linux, OS/2, HP-UX, and Solaris. It is very accurate and quick, running at an emulated 10MHz on 200MHz machines.
This version of KEGS is using SDL (Simple Directmedia Layer) for more portability.
ASpectrum is a portable GPL'ed Spectrum emulator.
The main goal is to create a Sinclair Spectrum emulator
written on pure C so that it can be easily adapted to
any platform changing the graphic/sound primitives.
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Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
CL - Matrix - GUI: The main purpose of the project addressing to the command line prompt riders.. This will be wokring mainly as a library for C++, allowing programmers to use pseudo grafics in their applications.
CL - Matrix - Enviroment: A real envi
PlayStation emulator from Russia written in pure ASM. Features DynaRec core and some HLE stuff. Uses PSEmuPro compatible plugins for most of the stuff.
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OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
CabFE is a multi-emulator frontend for MAME, Daphne and other arcade games designed specifically for arcade cabinets using minimal set of controls (typically only a joystick and a few buttons) that are common on cabinets.
A complete emulator for TI calculators, and in the future advanced debugging abilities for the serious calculator programmer, and possibly HP calculator support, All in a cross-platform, highly portable codebase.
Speccyalist is an open source and cross-platform Sinclair ZX Spectrum 48K emulator. It can run in windowed or fullscreen mode through the cross-platform SDL library.
Xnee can record, distribute and replay X (X11) protocol data.
This is useful for automated tests of applications or benchmarking of applications.
...think of it as a robot.
Thanks to carefully thought out architecture an emulator for all hardware (i386 i860 sparc hppa SGI Mips Alpha etc) on any hardware. A lot of new theories have gone into this trying to fix old problems.
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.