Browse free open source Swift Emulators and projects below. Use the toggles on the left to filter open source Swift Emulators by OS, license, language, programming language, and project status.

  • Zenflow- The AI Workflow Engine for Software Devs Icon
    Zenflow- The AI Workflow Engine for Software Devs

    Parallel agents. Multi-agent orchestration. Specs that turn into shipped code. Zenflow automates planning, coding, testing, and verification.

    Zenflow is the AI workflow engine built for real teams. Parallel agents plan, code, test, and verify in one workflow. With spec-driven development and deep context, Zenflow turns requirements into production-ready output so teams ship faster and stay in flow.
    Try free now
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • 1
    PlayCover

    PlayCover

    Community fork of PlayCover

    PlayCover is an open-source macOS application that restores the ability to run iOS apps and games on Apple Silicon Macs (M1/M2/etc.). It simulates an iPad environment to enable native app execution and offers custom input mapping, making it especially useful for gaming and sideloading on macOS.
    Downloads: 11 This Week
    Last Update:
    See Project
  • 2
    GIOVANNI

    GIOVANNI

    A Gameboy Emulator for the Apple Watch

    Games are loaded from your iPhone's documents directory. In iTunes, drop .gb or .gbc files into the Giovanni app documents folder, and they'll show up automatically on your Apple Watch. When you play a game for the first time, it'll download to your watch and get cached in the watch's documents directory. Subsequent loads are immediate. Emulator saving and loading is automatic and happen whenever the app gets closed/inactivated or opened/activated. In-game saving and loading is completely separate. If for some reason the emulator save gets corrupted, force-touching the screen will bring up the option to reset the emulator, allowing you to resume your in-game save.
    Downloads: 0 This Week
    Last Update:
    See Project
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