Showing 4 open source projects for "universal windows platform"

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  • 1
    Gopher64

    Gopher64

    Highly compatible N64 emulator

    Gopher64 is a modern, cross-platform Nintendo 64 emulator focused on high compatibility and performance. It aims to accurately reproduce the behavior of the original hardware while providing enhancements that improve the user experience. The emulator includes features such as graphical upscaling, shader support, and netplay for online multiplayer sessions. It supports homebrew applications alongside commercial titles, making it useful for both players and developers. gopher64 also offers...
    Downloads: 13 This Week
    Last Update:
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  • 2
    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    Mohanson GameBoy is a minimalist Game Boy emulator project focused on clarity, experimentation, and educational value rather than full compatibility or performance optimization. It is designed as a clean implementation of the Game Boy architecture, typically written in a high-level language such as Python or Rust depending on the version, making it approachable for developers studying emulator design. The project emphasizes core components such as CPU instruction decoding, memory management,...
    Downloads: 2 This Week
    Last Update:
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  • 3
    ForPC

    ForPC

    Run any game or software on Windows, powered by ForPC.

    ForPC is a universal compatibility platform for Windows that lets you run virtually any game or software ever created, regardless of the original hardware it was designed for. At its core, ForPC bundles a curated collection of the best emulation backends available, automatically selecting the right one for your software with zero configuration required.
    Downloads: 3 This Week
    Last Update:
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  • 4
    Mooneye GB

    Mooneye GB

    A Game Boy research project and emulator written in Rust

    Mooneye GB is a Game Boy research project and emulator written in Rust. The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behavior is emulated in a certain way. This also means writing a lot of test ROMs to figure out corner cases and precise behavior...
    Downloads: 0 This Week
    Last Update:
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