Showing 3 open source projects for "system game"

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    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    Mohanson GameBoy is a minimalist Game Boy emulator project focused on clarity, experimentation, and educational value rather than full compatibility or performance optimization. It is designed as a clean implementation of the Game Boy architecture, typically written in a high-level language such as Python or Rust depending on the version, making it approachable for developers studying emulator design.
    Downloads: 0 This Week
    Last Update:
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  • 2
    FCEUX11

    FCEUX11

    Accurate NES / Famicom emulation, experimental GBA (Beta) support.

    ...It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6, with 12-language localization and a full suite of debugging and TAS tools for developers and speedrunners. Ongoing internal refactoring and performance optimization keeps the emulator efficient, smooth, and stable even under heavy load. Experimental Game Boy Advance (GBA) emulation support has been added, reusing the existing UI, save-state system, hotkeys and debugging infrastructure; GBA features are in Beta, the picture carries a watermark, and some hardware features are not yet fully implemented.
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    Downloads: 23 This Week
    Last Update:
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  • 3
    Mooneye GB

    Mooneye GB

    A Game Boy research project and emulator written in Rust

    Mooneye GB is a Game Boy research project and emulator written in Rust. The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behavior is emulated in a certain way. This also means writing a lot of test ROMs to figure out corner cases and precise behavior...
    Downloads: 0 This Week
    Last Update:
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