Showing 6 open source projects for "scada open source"

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  • 1
    Gopher64

    Gopher64

    Highly compatible N64 emulator

    Gopher64 is a modern, cross-platform Nintendo 64 emulator focused on high compatibility and performance. It aims to accurately reproduce the behavior of the original hardware while providing enhancements that improve the user experience. The emulator includes features such as graphical upscaling, shader support, and netplay for online multiplayer sessions. It supports homebrew applications alongside commercial titles, making it useful for both players and developers. gopher64 also offers...
    Downloads: 185 This Week
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  • 2
    Ruffle

    Ruffle

    A Flash Player emulator written in Rust

    Ruffle is an open-source emulator for Adobe Flash Player, written primarily in Rust, and targeted at both desktop applications and web browsers via WebAssembly. Its goal is to enable legacy Flash content—animations, games, interactive media—to continue running safely and reliably after official Flash support was discontinued. On the web side, Ruffle is embedded into pages or installed as a browser extension; in the desktop version, it can open .swf files directly or embed them in applications. ...
    Downloads: 110 This Week
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  • 3
    v86

    v86

    x86 PC emulator and x86-to-wasm JIT, running in the browser

    v86 is an open-source x86 PC emulator that runs entirely in the browser using WebAssembly for near-native performance. It translates x86 machine code into WebAssembly at runtime, enabling users to boot and run full operating systems without installing anything locally. The emulator supports a wide range of legacy systems, including Linux, Windows 95/98/2000, FreeDOS, and various experimental OSes.
    Downloads: 4 This Week
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  • 4
    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    Mohanson GameBoy is a minimalist Game Boy emulator project focused on clarity, experimentation, and educational value rather than full compatibility or performance optimization. It is designed as a clean implementation of the Game Boy architecture, typically written in a high-level language such as Python or Rust depending on the version, making it approachable for developers studying emulator design. The project emphasizes core components such as CPU instruction decoding, memory management,...
    Downloads: 1 This Week
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  • 5
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for the Windows platform. It features full mapper compatibility, a comprehensive suite of debugging tools, a frame-by-frame TAS editor, and movie recording and playback functionality. The CPU and PPU cores have been completely reengineered from the ground up in Rust, delivering cleaner module boundaries and more stable runtime performance while strictly preserving hardware-level timing accuracy and behavioral fidelity....
    Downloads: 35 This Week
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  • 6
    Mooneye GB

    Mooneye GB

    A Game Boy research project and emulator written in Rust

    Mooneye GB is a Game Boy research project and emulator written in Rust. The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behavior is emulated in a certain way. This also means writing a lot of test ROMs to figure out corner cases and precise behavior...
    Downloads: 0 This Week
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