Showing 7 open source projects for "memory console"

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  • 1
    Citron Neo

    Citron Neo

    Research software designed to orchestrate virtual environments

    Citron Neo is an advanced emulator project focused on replicating complex system environments with high performance and flexibility. It is designed to emulate modern console behavior while integrating improvements in CPU emulation, GPU rendering, and memory management. The project incorporates optimizations such as dynamic recompilation and Vulkan-based rendering to enhance performance across supported platforms. It also includes continuous updates that improve compatibility with games and system firmware, reflecting an active development cycle. ...
    Downloads: 113 This Week
    Last Update:
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  • 2
    retro-go

    retro-go

    Retro emulation for the ODROID-GO and other ESP32 devices

    retro-go is a lightweight, embedded-focused emulator frontend and launcher designed specifically for microcontroller-based handheld devices, particularly those built on ESP32 hardware. It integrates multiple classic console emulators into a single unified interface, enabling portable retro gaming on low-power devices with limited memory and processing capabilities. The project emphasizes efficiency and optimization, adapting emulation cores to run within the strict constraints of embedded systems. It includes a simple user interface for browsing ROMs, launching games, and managing system settings directly on the device. retro-go supports several classic platforms such as NES, Game Boy, and other early consoles, depending on available builds and hardware capabilities. ...
    Downloads: 3 This Week
    Last Update:
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  • 3
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    Dolphin is a mature, open-source video game console emulator that enables users to run Nintendo GameCube and Wii games on modern platforms including Windows, Linux, macOS, and Android devices. Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing,...
    Downloads: 52 This Week
    Last Update:
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  • 4
    Gearboy

    Gearboy

    Game Boy / Game Boy Color / Super Game Boy emulator, debugger

    Gearboy is a high-performance, cross-platform Game Boy emulator written in C++ that focuses on delivering accurate emulation alongside powerful debugging capabilities. It supports Game Boy, Game Boy Color, and Super Game Boy systems, providing a comprehensive solution for handheld console emulation. The emulator includes a wide range of features such as save states, cheat support, and compressed ROM loading, making it suitable for both casual gameplay and advanced use cases. One of its distinguishing characteristics is its integrated debugging environment, which includes tools for inspecting memory, CPU behavior, and graphics output. ...
    Downloads: 4 This Week
    Last Update:
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  • 5
    quadplay

    quadplay

    The quadplay fantasy console

    quadplay✜ is a fantasy console by CasualEffects for creating and playing retro-style video games on any device. Create and play games on any laptop, desktop, tablet, or phone. Or, build your own programmable arcade machine from a Raspberry Pi, Tegra, or old computer. Create games on Windows, macOS, Linux. Play your games in any modern web browser on a laptop, desktop, tablet, phone, Raspberry Pi 4, or Jetson Nano. 60 fps @ 384 x 224 pixels = 12:7 aspect ≈ 16:9.3. 4096 sRGB (4:4:4) colors....
    Downloads: 0 This Week
    Last Update:
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  • 6
    BMDFM

    BMDFM

    Binary Modular DataFlow Machine (BMDFM)

    Binary Modular DataFlow Machine (BMDFM) is a software package that enables running an application in parallel on shared memory symmetric multiprocessing (SMP) computers using the multiple processors to speed up the execution of single applications. BMDFM automatically identifies and exploits parallelism due to the static and mainly dynamic scheduling of the dataflow instruction sequences derived from the formerly sequential program. The BMDFM dynamic scheduling subsystem performs a...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator with Angular.js

    ...The simulator is written in JavaScript with Angular and runs on every device with a web browser. It has a lot of simplifications and constraints, but it is the basic structure of every emulator. The console output uses memory mapping and maps a specific portion of the memory to the console. Thus writing to the console output is as simple as writing into a specific memory location. The CPU reads instructions from the memory and executes them. The memory contains our program code and can be used by the program to store data.
    Downloads: 1 This Week
    Last Update:
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