Showing 7 open source projects for "mapping"

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  • 1
    shadPS4

    shadPS4

    PS4 emulator for Windows,Linux,MacOS

    shadPS4 is an early PlayStation 4 emulator for Windows, Linux, and macOS written in C++. If you encounter problems or have doubts, do not hesitate to look at the Quickstart. To verify that a game works, you can look at shadPS4 Game Compatibility. To discuss shadPS4 development or suggest ideas, join the Discord server. To get the latest news, go to our X (twitter) or our website.
    Downloads: 503 This Week
    Last Update:
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  • 2
    PlayCover

    PlayCover

    Community fork of PlayCover

    PlayCover is an open-source macOS application that restores the ability to run iOS apps and games on Apple Silicon Macs (M1/M2/etc.). It simulates an iPad environment to enable native app execution and offers custom input mapping, making it especially useful for gaming and sideloading on macOS.
    Downloads: 20 This Week
    Last Update:
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  • 3
    OpenEmu

    OpenEmu

    Retro video game emulation for macOS

    ...OpenEmu automatically scans games as you drag and drop them, neatly sorting them by system and adding original box art for a clean, visual experience. The emulator works seamlessly with a wide range of USB and Bluetooth game controllers, offering automatic button mapping for popular devices. Built on a modular core system, OpenEmu combines many of the best emulation projects to support dozens of classic consoles. With its sleek macOS-native interface and simple setup, OpenEmu transforms retro gaming into an intuitive and enjoyable experience.
    Downloads: 24 This Week
    Last Update:
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  • 4
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    ...It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines. pfeMAME was written by Gareth Finch and the development project started in 2014 . The goal was to create a MAME front end that was simple, as easy as possible to get into, and had some good documentation. It doesn't provide access to every single MAME option, but pretty much all of the relevant ones you will use from day-to-day. ...
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    Downloads: 34 This Week
    Last Update:
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  • 5
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 3 This Week
    Last Update:
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  • 6
    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator with Angular.js

    ...The simulator is written in JavaScript with Angular and runs on every device with a web browser. It has a lot of simplifications and constraints, but it is the basic structure of every emulator. The console output uses memory mapping and maps a specific portion of the memory to the console. Thus writing to the console output is as simple as writing into a specific memory location. The CPU reads instructions from the memory and executes them. The memory contains our program code and can be used by the program to store data.
    Downloads: 0 This Week
    Last Update:
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  • 7
    EmuLinker is a fully featured Kaillera network server. Kaillera is a client/server system that virtually any emulator can implement to enable network play, by mapping "Player 2" input to another user over the Internet using UDP network communication.
    Downloads: 5 This Week
    Last Update:
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