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A Java Multi-Platform Project for the Wiimote, with some characteristics similar to GlovePIE, started in Santa Cruz Bolivia as an effort to continue the OpenPIE project. Contributions needed. Documentation required.
A modest extension to C, XMTC allows representing parallel (PRAM) algorithms as parallel programs, and run XMTC code using a compiler and cycle accurate simulator of the University of Maryland explicit multi-threaded (XMT) many-core architecture.
We have moved OpenEmu to github, see http://github.com/openemu/openemu Open Emu brings game emulation to the Mac as a first class citizen, with accelerated graphics, sound and HID controllers for all supported emulators. OpenEmuQC enables live 'cons
Multi-platform computer and console emulator front-end. Application capable of populating a database with the content of some folders and capable of execute those contents with the help of some configred software computer emulators. This is a Java applic
A multi-ISA "assembly debugger" with graphical and terminal frontends. Currently sporting LC-3, Georgia Tech's LC-2200, and brain*. MIPS support is in the making, to compete with SPIM. (Windows, Linux, MacOSX; LC-3 simulator and LC-2200 simulator)
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
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CabFE is a multi-emulator frontend for MAME, Daphne and other arcade games designed specifically for arcade cabinets using minimal set of controls (typically only a joystick and a few buttons) that are common on cabinets.