Secure and customizable compute service that lets you create and run virtual machines on Google’s infrastructure.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
Venn isolates and protects work from any personal use on the same computer, whether BYO or company issued.
Venn is a secure workspace for remote work that isolates and protects work from any personal use on the same computer. Work lives in a secure local enclave that is company controlled, where all data is encrypted and access is managed. Within the enclave – visually indicated by the Blue Border around these applications – business activity is walled off from anything that happens on the personal side. As a result, work and personal uses can now safely coexist on the same computer.
Upload games to legacy apple // computers via serial and no floppies!
This java (version 6 or higher) program allows you to send games directly to an old apple // computer with no need for floppies, only a serial cable. No hardware modification is necessary, you only need a working serial connection.
A cousin of this project can be found here: http://asciiexpress.net/gameserver/
(Thanks Egan!)
The Emulation Framework offers a convenient way to render digital files in their native computer environment. The EF is software developed in Java by the international KEEP project, co-funded by the European Unions 7th Framework Programme.
Java-based instruction level emulator of MSP430. Code on github.
A Java-based instruction level emulator of the MSP430 series microprocessor and emulation of some sensor networking platforms. Supports loading of IHEX and ELF firmware files, and has some tools for monitoring stack, setting breakpoints, and profiling.
Note that the latest code now resides at github.
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VBoxCtl picks up where the native VirtualBox environment leaves off. Virtual Box provides and interactive environment for managing virtual machines and their execution. However, this environment does not expose all the most common options.
A set of tools relating to an educational processor used in teaching Computer Architecture at the University of Ottawa. Currently includes a working assembler and a semi-functional emulator/debugger.
truereality is a open source n64 emulator. the aim of this project is NOT to run commercial games, instead it should be a piece of c source code which teaches you how to do software emulation in a portable way.
A cross-platform tool for converting emulator tape images to and from audio. Ultimately the project aims to support Commodore and Spectrum tape formats.
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It is a lejos emulator for the lego RCX. It can be used to test your code without having to go through the painful process of continuously uploading the code to the RCX. It does this by providing a emulation of the major parts of the lejos library.
dTools' JConsole is a tiny library to assist Java developers in creating commandline software. Features of dTools' JConsole include adding custom commands, parse command lines, and logging abilities.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
EmuExec is the right answer to make emulation on linux as simple as possible. But it is more than a simple multisystem frontend, you just have to see it by yourself.
A cross-platform simulator for embedded systems, with a plug-in architecture for adding microcontrollers and other devices. Written in C for maximum compatibilty and speed. Currently has support for AVR AT90S8515 and ATmega128.
NESRomTool is a command-line based utility for extraction and injection of Nintendo ROM data from .nes files. It currently works with program and sprite data and can preview individual sprites in the terminal window.
This project has adopted a parser for the output of SimIt-ARM's sema_count program. It is useful to get statistically relevant information from the output of a batch run of the simulator.