Showing 12 open source projects for "mind-mapping"

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  • 1
    Citra

    Citra

    A Nintendo 3DS Emulator

    Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS. Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.) ...
    Downloads: 432 This Week
    Last Update:
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  • 2
    Ruffle

    Ruffle

    A Flash Player emulator written in Rust

    ...On the web side, Ruffle is embedded into pages or installed as a browser extension; in the desktop version, it can open .swf files directly or embed them in applications. Because it’s built with memory safety in mind, Ruffle helps avoid many of the security vulnerabilities that plagued classic Flash (buffer overflows, use-after-free, etc.). It strives to support multiple versions of ActionScript (1, 2 and parts of 3) and a wide swath of the Flash API so as much content as possible works unchanged.
    Downloads: 41 This Week
    Last Update:
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  • 3
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    Dolphin is a mature, open-source video game console emulator that enables users to run Nintendo GameCube and Wii games on modern platforms including Windows, Linux, macOS, and Android devices. Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing,...
    Downloads: 10 This Week
    Last Update:
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  • 4
    Blinkenlights

    Blinkenlights

    Tiniest x86-64-linux emulator

    ...It focuses on delivering low-latency interactions and efficient rendering, making it suitable for developers who rely heavily on terminal workflows. The project is built with performance optimization in mind, leveraging modern techniques to minimize overhead. It supports standard terminal features while also introducing enhancements that improve usability and responsiveness. The design emphasizes simplicity and speed, ensuring that users can execute commands without delays. It is particularly useful for environments where performance is critical, such as remote development or heavy CLI usage. ...
    Downloads: 0 This Week
    Last Update:
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  • 5
    ProjectPSX

    ProjectPSX

    Experimental C# Playstation Emulator

    ...Unlike production-grade emulators, ProjectPSX is intentionally designed as a transparent and educational codebase, prioritizing simplicity and readability over full compatibility or performance optimization. It includes a software-based rasterizer for rendering 3D graphics and supports features such as memory cards, basic BIOS functionality, and controller input mapping. The emulator can run many commercial games to varying degrees, although timing inaccuracies and missing features can still cause instability.
    Downloads: 2 This Week
    Last Update:
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  • 6
    Pegasus Frontend

    Pegasus Frontend

    A cross platform, customizable graphical frontend

    ...It acts as a frontend layer that aggregates multiple emulators into a single cohesive environment, simplifying the user experience for retro gaming and multi-system setups. The software is built with performance and flexibility in mind, supporting a wide range of devices including desktops, embedded systems, and single-board computers. One of its defining features is its theming system, which allows users to completely redesign the interface, including layouts, animations, and visual elements. Pegasus also supports existing metadata formats such as EmulationStation gamelists, making it easy to integrate with existing setups. ...
    Downloads: 1 This Week
    Last Update:
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  • 7
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    ...It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines. pfeMAME was written by Gareth Finch and the development project started in 2014 . The goal was to create a MAME front end that was simple, as easy as possible to get into, and had some good documentation. It doesn't provide access to every single MAME option, but pretty much all of the relevant ones you will use from day-to-day. ...
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    Downloads: 50 This Week
    Last Update:
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  • 8
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 1 This Week
    Last Update:
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  • 9
    OPENTHOS

    OPENTHOS

    Run Android and Linux applications side by side

    OpenThos is a free, open-source operating system (OS) based on Android-x86. It's designed to run Android and Linux applications side by side. OpenThos is unique because it was designed with security and privacy in mind. You can run OpenThos on your PC or laptop without installing it.
    Downloads: 83 This Week
    Last Update:
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  • 10
    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator with Angular.js

    ...The simulator is written in JavaScript with Angular and runs on every device with a web browser. It has a lot of simplifications and constraints, but it is the basic structure of every emulator. The console output uses memory mapping and maps a specific portion of the memory to the console. Thus writing to the console output is as simple as writing into a specific memory location. The CPU reads instructions from the memory and executes them. The memory contains our program code and can be used by the program to store data.
    Downloads: 0 This Week
    Last Update:
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  • 11
    A C++-based Commodore 64 emulator that is written with portability to other platforms in mind. A first implementation for the .Net platform has been created, others should follow.
    Downloads: 0 This Week
    Last Update:
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  • 12
    EmuLinker is a fully featured Kaillera network server. Kaillera is a client/server system that virtually any emulator can implement to enable network play, by mapping "Player 2" input to another user over the Internet using UDP network communication.
    Downloads: 4 This Week
    Last Update:
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