Showing 4 open source projects for "maps"

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  • 1
    NES

    NES

    NES emulator written in Go

    ...The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails fetched from an online database keyed by each ROM’s MD5 hash. Once a ROM is chosen, the emulator maps keyboard controls to NES inputs and also supports USB joysticks, letting you play with a gamepad instead of just the keyboard. Under the hood it implements several common NES cartridge mappers such as NROM, MMC1, UNROM, CNROM, MMC3, and AOROM, which together cover the majority of NES titles in circulation.
    Downloads: 2 This Week
    Last Update:
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  • 2
    GPCS4

    GPCS4

    A work-in-progress PlayStation 4 emulator

    ...The only reason I have started this project is for learning 3D graphics. It's not intended to become a serious application. Support simple compute shader, compute ring, cube maps. For more details you could join our discord server to contact me, or if you are used to Tencent QQ/TIM, just join our group. There you can get more resources which are useful for contributing. To run or develop GPCS4, a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3 are required.
    Downloads: 16 This Week
    Last Update:
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  • 3
    wasmboy

    wasmboy

    Game Boy / Game Boy Color Emulator Library

    ...It supports a wide range of emulator features including save states, input handling, and performance tuning options for lower-end devices. WasmBoy also includes a powerful debugging environment that exposes internal emulator components such as CPU registers, memory maps, and graphical data structures. By using Web Workers, it enables parallelized rendering and improved performance across different platforms.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator

    Simple 8-bit Assembler Simulator with Angular.js

    ...The simulator is written in JavaScript with Angular and runs on every device with a web browser. It has a lot of simplifications and constraints, but it is the basic structure of every emulator. The console output uses memory mapping and maps a specific portion of the memory to the console. Thus writing to the console output is as simple as writing into a specific memory location. The CPU reads instructions from the memory and executes them. The memory contains our program code and can be used by the program to store data.
    Downloads: 1 This Week
    Last Update:
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