Showing 6 open source projects for "educational games"

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  • 1
    SimpleNES

    SimpleNES

    An NES emulator in C++

    SimpleNES is a lightweight, educational Nintendo Entertainment System emulator written in C++ that focuses on demonstrating the core architecture and behavior of classic console emulation. It replicates the essential components of the NES, including CPU execution, graphics rendering, and audio playback, allowing users to run original .nes ROM files on modern systems.
    Downloads: 5 This Week
    Last Update:
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  • 2
    JSNES

    JSNES

    A JavaScript NES emulator

    ...It includes support for rendering graphics via canvas, handling audio output, and processing input from keyboards or gamepads. The architecture mirrors real hardware systems, making it both an educational tool and a practical emulator. It also supports features such as save states and cheat codes, enhancing usability. Overall, jsnes demonstrates how complex hardware systems can be recreated in software using modern web technologies.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    ProjectPSX

    ProjectPSX

    Experimental C# Playstation Emulator

    ...The project emulates key components of the PS1 architecture, including the MIPS R3000A CPU, GPU, DMA controller, and CD-ROM subsystem, all interconnected through a custom bus system. Unlike production-grade emulators, ProjectPSX is intentionally designed as a transparent and educational codebase, prioritizing simplicity and readability over full compatibility or performance optimization. It includes a software-based rasterizer for rendering 3D graphics and supports features such as memory cards, basic BIOS functionality, and controller input mapping. The emulator can run many commercial games to varying degrees, although timing inaccuracies and missing features can still cause instability.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    LaiNES

    LaiNES

    Compact cycle-accurate NES emulator

    ...LaiNES strikes a balance between educational clarity and functional completeness, making it both a learning tool and a usable emulator.
    Downloads: 0 This Week
    Last Update:
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  • 5
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    ...The project is notable for its extreme minimalism, with an implementation of roughly a few dozen lines of code, making it closer to a proof of concept or code-golf experiment than a traditional emulator. It achieves functionality by tailoring the emulator specifically to the requirements and behavior of Pokémon games, avoiding the need to fully emulate all Game Boy features. Despite its simplicity, it is capable of rendering graphics, handling input, and maintaining game state sufficiently to allow basic gameplay. The project highlights how domain-specific constraints can drastically reduce complexity in emulator design. It also serves as an educational demonstration of how emulation can be simplified when targeting a single application.
    Downloads: 0 This Week
    Last Update:
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  • 6
    cingb is an ATTEMPT to write a Gameboy-emulator for all kinds of platforms. It plays Gameboy and Gameboy Color ROMs, includes a debugger for step-by-step analysis of Gameboy programs and might be also interesting for educational purposes.
    Downloads: 0 This Week
    Last Update:
    See Project
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