Showing 6 open source projects for "debian based audio software"

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    Furnace

    Furnace

    A multi-system chiptune tracker compatible with DefleMask modules

    Furnace is a powerful multi-system chiptune tracker that enables users to compose music using the sound chips of classic computers, consoles, and arcade hardware. It supports an extensive range of audio chips, including FM synthesis, wavetable synthesis, and sample-based systems, making it one of the most versatile trackers available. The software is compatible with multiple operating systems and can be used both as a standalone application and as a development tool for retro-style audio production. Its interface is inspired by traditional tracker software, allowing precise control over note sequences, effects, and instrument parameters. ...
    Downloads: 12 This Week
    Last Update:
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  • 2
    JSNES

    JSNES

    A JavaScript NES emulator

    ...It includes support for rendering graphics via canvas, handling audio output, and processing input from keyboards or gamepads. The architecture mirrors real hardware systems, making it both an educational tool and a practical emulator. It also supports features such as save states and cheat codes, enhancing usability. Overall, jsnes demonstrates how complex hardware systems can be recreated in software using modern web technologies.
    Downloads: 4 This Week
    Last Update:
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  • 3
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 9 This Week
    Last Update:
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  • 4
    Gameboy.Live

    Gameboy.Live

    A basic gameboy emulator with terminal "Cloud Gaming" support

    ...Or, "Cloud Game" in your terminal with a single command (The demo server is down now, you have to deploy on your own server) You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version currently installed is. On Debian-based systems, the packages libasound2-dev and libgl1-mesa-dev must be installed. You can use Gameboy.Live as a "Cloud Gaming" server, where players use telnet to play Gameboy games in the terminal without additional software installation required.
    Downloads: 0 This Week
    Last Update:
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    OpenAuto

    OpenAuto

    AndroidAuto headunit emulator

    OpenAuto is an AndroidAuto(tm) headunit emulator based on aasdk library and Qt libraries. Main goal is to run this application on the RaspberryPI 3 board computer smoothly. The OpenAuto Pro is the most advanced Raspberry Pi-based, custom head-unit solution ready to retrofit your vehicle. The main functionality of the OpenAuto Pro software is to bring Users access to modern head-unit features like Bluetooth Hands-Free Profile, music streaming, integrated media player, navigation via Android...
    Downloads: 27 This Week
    Last Update:
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  • 6

    Various emulators and experiments

    Atari 2600, C64, Python, 3D engines and rock'n roll

    MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual. This project has been frozen because of lack of motivation. But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
    Downloads: 1 This Week
    Last Update:
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