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The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
PCSX2 For Unix is aimed towards giving PCSX2 - The Playstation 2 Emulator - better Unix support, such as Linux, FreeBSD, and hopefully even more *nix platforms. #pcsx2 on irc.freenode.org
C library which allows to easily setup a VT52/VT100/ANSI/ECMA048/AVATAR telnet server. Can handle multiple clients with a simple API, main features: minimal bandwidth consumption, optimized network architecture, console color support.
EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.
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CDK4NIOS stands for Cross Development Kit for Altera's soft core processor NIOS and should you support with a comprehensive Assembler and C/C++ development environment under Linux. It will present only free of fee tools, so you can use it without risks.
Flavor and Thor bring you a new project based on the hard work of Judge_ on MHE (Multiple Handheld Emulator). RACE! (Rather A Cardfighter Emulator) for the GP32, GP2X, Gizmondo, DreamCast, and PC. Neo Geo Pocket Color emulation has never looked so good!
Blubber system is an Eclipse RCP application for distributed systems modeling. Designed for university researches and inlcudes: task graph editor; graph transformation tools; graph modelling on distributed system; real-time modelling on GerdaFramework.
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NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
PARASOL is a C library for implementing computer-system simulations.
PARASOL is a C library for implementing simulations of computer systems. It supports a simulated, user-configured, multiprocessor environment on which user-written software (in C or C++) is executed.
The purpose of the cinc project is to develop an emulator for Bell Labs' Cardiac (cardboard illustrative aid to computation) computer. The main product from this project is a Java program called jcinc.
Kernel Emulation on Windows allows you to run x86 Linux native binaries under MS-Windows. No recompiling is required. The goal is to be able to run your favorite distro without dual-booting or using emulation products such as Vmware, Qemu or coLinux
The binary I/O stream class library presents a platform-independent way to access binary data streams in C++. It transparently converts between machine-internal binary data representation and can be used on arbitrary binary data sources.
AdaptiveCells J2EE generates test-beds for benchmarking J2EE performance. They consists of highly customizable EJB cells that can emulate CPU load, memory usage, memory leaks and exceptions. The behaviour of the cells is coordinated from a web front-end.
A microprocessor simulator for unit testing assembly code in embedded systems. Written in pure Java, it works with JUnit on any platform Java supports. Micros include 6502, 6800, 8051, Z80, and others.
An emulator for an educational CPU (P3) used in a Computer Architecture (AC) course in IST (a University in Lisbon, Portugal). The CPU is only theoritical and has a software simulator already implemented. Purpose: final AC project testing and evaluation.
The Wolfram Machine project is an effort to create a set of documentation and useful modules (both hardware and software) for a computing architecture based on the mathematical theories presented in Steven Wolfram's book _A_New_Kind_of_Science_.