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Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
VBoxCtl picks up where the native VirtualBox environment leaves off. Virtual Box provides and interactive environment for managing virtual machines and their execution. However, this environment does not expose all the most common options.
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This is in an unofficial branch of UAE (the Ubiquitous Amiga Emulator) with the aim of bringing the features of WinUAE to non-Windows platforms such as Linux, Mac OS X, AmigaOS and BeOS.
JSGB is a Nintendo GameBoy emulator. Written in JavaScript and HTML5. Integrates a debugger with breakpoints support, memory, viewer and more... You can test it here: www.codebase.es/jsgb/?v=0.02
This is Sharp X680x0's Human-68k command-line emulator.
It's run on Windows and BSD/Linux without X680x0's ROM Image and Human68k Operating System Files.
It can run a X680x0's character based program without sounds(except Beeps).
JagCC is a collaborative effort to create a RuneScape 2 server emulator. The project will be licensed under the GNU GPL, and members of Jagecks and the open-source community will be able to freely contribute to, and tweak, the codebase.
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Multi-platform computer and console emulator front-end. Application capable of populating a database with the content of some folders and capable of execute those contents with the help of some configred software computer emulators. This is a Java applic
The primary goal of the ljsdcdev project is an effort to create a cross-platform, 2D, RPG. The ljsdcdev project also includes ports of various software to the Dreamcast video game console.
A port of the Frodo Commodore 64 v4.1b scan-line emulator to C# / SDL (SDL.NET). Every effort will be made to create a single executable, platform independent version, to be tartgetted at both the Microsoft and mono runtimes.
TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
Storesim simulates creation of large amount of random files. Directory structure created is similar to what is done in very large file repositories: based on hashdirs (found in mailservers, NFS servers, files servers, image databases...)