Showing 93 open source projects for "linux game"

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  • 1
    DuckStation

    DuckStation

    Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

    DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues. A "BIOS" ROM image is required to to start the emulator and to play games. You can use an image from...
    Downloads: 20 This Week
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  • 2
    ares

    ares

    ares is a cross-platform, open source, multi-system emulator

    ares is a highly accurate, cross-platform multi-system emulator focused on long-term preservation and faithful reproduction of classic gaming hardware. It is a descendant of earlier projects like higan and bsnes, inheriting a strong emphasis on correctness over raw performance. Unlike many emulators that prioritize speed, Ares deliberately adopts design choices that simplify code structure and improve readability, even if this results in slower execution. This makes it particularly valuable...
    Downloads: 12 This Week
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  • 3
    Furnace

    Furnace

    A multi-system chiptune tracker compatible with DefleMask modules

    Furnace is a powerful multi-system chiptune tracker that enables users to compose music using the sound chips of classic computers, consoles, and arcade hardware. It supports an extensive range of audio chips, including FM synthesis, wavetable synthesis, and sample-based systems, making it one of the most versatile trackers available. The software is compatible with multiple operating systems and can be used both as a standalone application and as a development tool for retro-style audio...
    Downloads: 7 This Week
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  • 4
    Pegasus Frontend

    Pegasus Frontend

    A cross platform, customizable graphical frontend

    Pegasus Frontend is a highly customizable, cross-platform graphical launcher designed to manage and organize game libraries while providing a unified interface for launching emulators. It acts as a frontend layer that aggregates multiple emulators into a single cohesive environment, simplifying the user experience for retro gaming and multi-system setups. The software is built with performance and flexibility in mind, supporting a wide range of devices including desktops, embedded systems,...
    Downloads: 14 This Week
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  • 5
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely...
    Downloads: 1 This Week
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  • 6
    DiIiS Project

    DiIiS Project

    Fully-functional open-source server implementation for Diablo 3

    Blizzless DiIiS is an open-source server implementation for Diablo III: Reaper of Souls that allows players to run the game in a fully local or private server environment. It recreates much of the game’s backend infrastructure, including account systems, matchmaking, progression mechanics, and gameplay logic. The project supports a wide range of in-game systems such as character classes, item generation, quests, and multiplayer interactions, aiming to replicate the original online experience...
    Downloads: 0 This Week
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  • 7
    Coffee GB

    Coffee GB

    Gameboy emulator in Java 8

    Coffee GB is a Gameboy Color emulator written in Java 8. It's meant to be a development exercise. More info can be found in the blog post. First I implemented all the Gameboy CPU opcodes. It’s not exactly the Z80, but it’s pretty close. As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s...
    Downloads: 0 This Week
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  • 8
    retro-go

    retro-go

    Retro emulation for the ODROID-GO and other ESP32 devices

    retro-go is a lightweight, embedded-focused emulator frontend and launcher designed specifically for microcontroller-based handheld devices, particularly those built on ESP32 hardware. It integrates multiple classic console emulators into a single unified interface, enabling portable retro gaming on low-power devices with limited memory and processing capabilities. The project emphasizes efficiency and optimization, adapting emulation cores to run within the strict constraints of embedded...
    Downloads: 3 This Week
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  • 9
    PSCoverDL

    PSCoverDL

    Small tool to download PS1/PS2 covers for DuckStation and PCSX2

    PSCoverDL is a companion tool designed to automate the downloading and management of PlayStation game cover art for emulators, providing a user-friendly interface for populating game libraries with visuals. It allows users to select their emulator, specify directories, and automatically retrieve matching cover images based on game metadata. The tool supports multiple platforms and includes features such as multithreading for faster downloads and configuration files for customization. Its...
    Downloads: 5 This Week
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  • 10
    Dolphin Emulator

    Dolphin Emulator

    GameCube and Wii emulator for PC (Windows, Mac, & Linux)

    Dolphin Emulator is a powerful open-source emulator that allows PC gamers to play Nintendo GameCube and Wii games on modern hardware. It delivers a significantly enhanced experience by supporting full HD 1080p resolution and higher, making classic titles look sharper than ever. Dolphin is known for its high compatibility, with the majority of games running perfectly or being fully playable. The emulator supports a wide range of PC controllers, including keyboards, gamepads, and original...
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    Downloads: 180 This Week
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  • 11
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in (wx)Python. It is cross platform (tested on Linux (Ubuntu), Windows (7, 8, 10, 11), and MacOS. ). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines.
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    Downloads: 35 This Week
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  • 12
    Viboy Color

    Viboy Color

    Educational Game Boy Color Emulator written in Python via Vibe Coding.

    Viboy Color is an open-source, clean-room implementation of the Game Boy Color hardware, developed entirely in Python using the Pygame-ce library. Key Features: Educational Core: Designed to document the LR35902 CPU architecture. Clean Room Design: No copyrighted code or official ROMs included. Cross-Platform: Runs on Windows, Linux, and macOS. This project serves as a living documentation of emulator development using modern AI-assisted workflows ("Vibe Coding"). ...
    Downloads: 0 This Week
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  • 13
    Shopne-Arcade

    Shopne-Arcade

    A frontend for GnGeo emulator written purely in Python

    ...It's interface is compatible for screens with low resolution such as 640x480 pixels. It lets users play Neo Geo system games from one interface where users will be able pick different game play experience settings such as Neo Geo games video resolutions, audio sampling rates, etc. Shopne Arcade is written in pure Python language without any external dependencies making it portable across various Linux Distributions.
    Downloads: 1 This Week
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  • 14

    ArkiFuse - Arki's mod of "FUSE" emulator

    Builds of "FUSE" emulator with my own mods

    ArkiFuse is a free (GPL v2+) ZX Spectrum emulator based on FUSE Spectrum emulator (https://sourceforge.net/projects/fuse-emulator/). ArkiFuse contains some additional modifications and fixes, which have not been accepted or merged (yet) into the original FUSE project. See "Files" tab for download options of distribution files. Individual modifications/features can be tested with separately built distribution file(s) or .. - Nightly build of (Fuse) master, without mods - ...
    Downloads: 4 This Week
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  • 15
    CrabEmu is a video game console emulator for Mac OS X, Sega Dreamcast, and various other *nix-like targets. Currently, development is focused upon the 8-bit consoles built by Sega, with support for the Sega Master System, Game Gear, SG-1000 and ColecoVision. Initial support for the NES is also available.
    Downloads: 1 This Week
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  • 16
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails...
    Downloads: 7 This Week
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  • 17
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    pokegb is an extremely compact and specialized Game Boy emulator written in C++ that is intentionally designed to run only Pokémon Red and Blue, rather than providing general-purpose compatibility. The project is notable for its extreme minimalism, with an implementation of roughly a few dozen lines of code, making it closer to a proof of concept or code-golf experiment than a traditional emulator. It achieves functionality by tailoring the emulator specifically to the requirements and...
    Downloads: 0 This Week
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  • 18
    GoldHEN - PS4 Homebrew Enabler
    GoldHEN is a homebrew enabler and payload designed for PlayStation 4 systems that enables the execution of unsigned code, modifications, and custom applications by leveraging kernel-level access. It functions as an enhancement layer built on top of exploited firmware environments, allowing users to unlock additional capabilities beyond what is normally permitted by the console. The project provides a wide range of system-level features, including debugging tools, cheat engines, and plugin...
    Downloads: 362 This Week
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  • 19
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    FabGL is mainly a Graphics Library for ESP32. It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64...
    Downloads: 0 This Week
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  • 20
    wasmboy

    wasmboy

    Game Boy / Game Boy Color Emulator Library

    wasmboy is a Game Boy and Game Boy Color emulator built using WebAssembly and JavaScript, designed to run efficiently in both browsers and Node environments. It leverages modern web technologies such as HTML5 canvas and the Web Audio API to deliver graphics and sound directly within a web interface. The project emphasizes portability and integration, allowing it to be embedded into other applications as a reusable dependency. It supports a wide range of emulator features including save...
    Downloads: 0 This Week
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  • 21
    MetroBoy

    MetroBoy

    A repository of gate-level simulators and tools for the original Game

    MetroBoy is a collection of highly experimental and extremely low-level Game Boy simulators that aim to replicate the original hardware at the gate and transistor level rather than through traditional high-level emulation. The project includes multiple related implementations, such as GateBoy and LogicBoy, which simulate the internal circuitry of the Game Boy chip based on reverse-engineered die images. This approach allows for an unprecedented level of accuracy, capturing even subtle...
    Downloads: 0 This Week
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  • 22
    GoBoy

    GoBoy

    Multi-platform Nintendo Game Boy Color emulator written in Go

    GoBoy is a multi-platform Nintendo GameBoy and GameBoy Color emulator written in go. The emulator can run the majority of GB games and some CGB games. There is also colour and sound support. This emulator was primarily built as a development exercise and is still work in progress. Please feel free to contribute if you’re interested in GameBoy emulator development. The program includes debugging functions making it useful for understanding the emulator operation for building one yourself....
    Downloads: 0 This Week
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  • 23
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use. True Super Game Boy emulation (using the SameBoy core by Lior Halphon) HD mode 7 graphics with optional supersampling (by DerKoun) Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4) Multi-threaded PPU graphics renderer. Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%) Built-in games database...
    Downloads: 4 This Week
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  • 24
    Kstella is a KDE frontend to the excellent Atari 2600 emulator, Stella. It supports viewing game screenshots and cartridge scans, as well as viewing game manuals in HMTL format.
    Downloads: 0 This Week
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  • 25
    higan

    higan

    higan is a multi-system emulator focused on accuracy & preservation

    higan is a multi-system emulator, originally developed by Near, with an uncompromising focus on accuracy and code readability. It currently emulates the following systems: Famicom, Famicom Disk System, Super Famicom, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket...
    Downloads: 6 This Week
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