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This is in an unofficial branch of UAE (the Ubiquitous Amiga Emulator) with the aim of bringing the features of WinUAE to non-Windows platforms such as Linux, Mac OS X, AmigaOS and BeOS.
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JSGB is a Nintendo GameBoy emulator. Written in JavaScript and HTML5. Integrates a debugger with breakpoints support, memory, viewer and more... You can test it here: www.codebase.es/jsgb/?v=0.02
This is Sharp X680x0's Human-68k command-line emulator.
It's run on Windows and BSD/Linux without X680x0's ROM Image and Human68k Operating System Files.
It can run a X680x0's character based program without sounds(except Beeps).
A emulator for ARM programs.
Aim to run ARM programs(Thumb code) in x86 platform.
Use "arm-elf-gcc -mthumb -Bstatic <src> -o <exe>" to generate
ARM binray code.
github webpage: http://x-y-z.github.com/armulator/
git repo: https://github.com/x-y-z/armulator
LVM - HPUX version tools for linux. New! Get freevxfs driver for mounting HP-UX VxFS filesystem on Linux! Had been tested on Physical/VMware RHEL 4 or 5 servers. Please send feedbacks and requests to zanzamer1@yahoo.com.
JagCC is a collaborative effort to create a RuneScape 2 server emulator. The project will be licensed under the GNU GPL, and members of Jagecks and the open-source community will be able to freely contribute to, and tweak, the codebase.
Robust 6502 processor core emulation + debugging tools. The goals are to provide (1) a portable core and (2) tools for teaching emulator developers about the 6502 and emulation in general.
Multi-platform computer and console emulator front-end. Application capable of populating a database with the content of some folders and capable of execute those contents with the help of some configred software computer emulators. This is a Java applic
cingb is an ATTEMPT to write a Gameboy-emulator for all kinds of platforms.
It plays Gameboy and Gameboy Color ROMs, includes a debugger for step-by-step analysis of Gameboy programs and might be also interesting for educational
purposes.
For new versions, check https://github.com/Darkkey/javaNetSim
javaNetSim (Java Network Simulator) - it's a fork of a project jFirewallSim. The main goal of javaNetSim is creating a software to simulate various TCP/IP networks based on Ethernet, WiFi, PPP, etc...
The primary goal of the ljsdcdev project is an effort to create a cross-platform, 2D, RPG. The ljsdcdev project also includes ports of various software to the Dreamcast video game console.
This project aims to provide a lightweight and easy to use library for interfacing with the Wii Remote. Applications that demonstrate the use of the library and the Wii Remote have also been developed.
A port of the Frodo Commodore 64 v4.1b scan-line emulator to C# / SDL (SDL.NET). Every effort will be made to create a single executable, platform independent version, to be tartgetted at both the Microsoft and mono runtimes.