3 projects for "power" with 2 filters applied:

  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

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  • 1
    NetherSX2 Classic

    NetherSX2 Classic

    Continuation of NetherSX2 based on AetherSX2 3668

    ...The project stitches in anti-tampering modifications, RetroAchievements notification fixes, and controller and GameDB updates while maintaining the legacy behavior of the classic build for compatibility with titles that might perform better on the older codebase. Because this classic branch starts from a slightly different upstream version than NetherSX2-patch, users often choose it for performance reasons on lower-power devices or for games with known regressions in newer builds. As with the patch variant, the repository includes configuration changes, fixes for widescreen and deinterlacing behavior, and updated game and controller support developed by the community.
    Downloads: 3,279 This Week
    Last Update:
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  • 2
    retro-go

    retro-go

    Retro emulation for the ODROID-GO and other ESP32 devices

    retro-go is a lightweight, embedded-focused emulator frontend and launcher designed specifically for microcontroller-based handheld devices, particularly those built on ESP32 hardware. It integrates multiple classic console emulators into a single unified interface, enabling portable retro gaming on low-power devices with limited memory and processing capabilities. The project emphasizes efficiency and optimization, adapting emulation cores to run within the strict constraints of embedded systems. It includes a simple user interface for browsing ROMs, launching games, and managing system settings directly on the device. retro-go supports several classic platforms such as NES, Game Boy, and other early consoles, depending on available builds and hardware capabilities. ...
    Downloads: 4 This Week
    Last Update:
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  • 3
    Code Red Sim

    Code Red Sim

    A low-power ISA design and simulator for a 2010 IEEE competition

    This is a student project designed to compete in the 2010 IEEE Computer Society Student Competition: http://www.computer.org/portal/web/competition/2010competition The Code Red architecture is designed for extremely lower power environments, like distributed sensor networks. Included is a design of that architecture, a Java-based simulator, an implementation (without vector instructions) designed as a Logisim circuit (http://ozark.hendrix.edu/~burch/logisim/), and more. The name "Code Red" comes from our team name, the Red Team. Since the competition dictated a small team size, our professor split the class and gave each group a color. ...
    Downloads: 0 This Week
    Last Update:
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