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A cycle-accurate Nintendo Game Boy Advance emulator
NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced.
This is a Commodore 64 emulator specialized for sound reproduction. It is also a SID player for music collections like HVSC and CGSC.
It is a full C64 emulator and can play games of the GameBase64 project as well.
Modular, agent-oriented and extendable agent toolkit.
...Ellipsis is built on top of the JMX architecture. Core Ellipsis components are implemented as MBeans which provides for basic ser-vices to execute agents and control their life-cycle. One of the core components is a special MBean (AgentModul) that makes it possible to load an agent powered by agent engines. Agent engines can execute one type of agent. Based on this mechanism, agents can be added dynamically to a running system, can be stopped (for example in case of an error) and restarted later. Ellipsis already comes with a predefined set of agents, offering basic services like agency, loader, holdingarea and migration.
Motorola/Clones 6502 emulator, There is two versions, one is opcode granularity (dead6502), the other is cycle granularity (dead6502v4). It has been used by myself in various projects requiring a 6502 emulator.
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UTBlazer is a multiprocessor platform simulator developed in Java based on the Xilinx MicroBlaze processor and FPGA design platform. This system simulator is a back-annotated cycle-accurate functional emulator in fact.