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A port of the Frodo Commodore 64 v4.1b scan-line emulator to C# / SDL (SDL.NET). Every effort will be made to create a single executable, platform independent version, to be tartgetted at both the Microsoft and mono runtimes.
Playputer SDK is open sourceC/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
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truereality is a open source n64 emulator. the aim of this project is NOT to run commercial games, instead it should be a piece of csourcecode which teaches you how to do software emulation in a portable way.
Motorola/Clones 6502 emulator, There is two versions, one is opcode granularity (dead6502), the other is cycle granularity (dead6502v4). It has been used by myself in various projects requiring a 6502 emulator.
A portable emulator for the HP (DEC, Compaq) AlphaServer ES40. The current version is capable of running OpenVMS with some limitations. The goal is to have a drop-in replacement for real ES40's. Emulates the Alpha AXP EV68CB processor and other devices.
YALC is a virtual architecture designed for educational purpose. It models a DLX-like processor and its set of ASM instructions, a compiler from a high level language (C-like), and an IDE with syntax checking and highlighting.
A multi-ISA "assembly debugger" with graphical and terminal frontends. Currently sporting LC-3, Georgia Tech's LC-2200, and brain*. MIPS support is in the making, to compete with SPIM. (Windows, Linux, MacOSX; LC-3 simulator and LC-2200 simulator)
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Wireless Land (WL) implements a wifi layer for the User Mode Linux architecture. It comes with a Wireless Land server which provides the virtual wireless cards and a GUI for the network visualisation.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
A C++-based Commodore 64 emulator that is written with portability to other platforms in mind. A first implementation for the .Net platform has been created, others should follow.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
An Apple ][, ][+, ][e, //c emulator written in portable C++. Should run on any computer. The 6502 emulator is written as an interface to be fully reusable.
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
The binary I/O stream class library presents a platform-independent way to access binary data streams in C++. It transparently converts between machine-internal binary data representation and can be used on arbitrary binary data sources.
KEGS is a portable Apple //gs emulator for Linux, OS/2, HP-UX, and Solaris. It is very accurate and quick, running at an emulated 10MHz on 200MHz machines.
This version of KEGS is using SDL (Simple Directmedia Layer) for more portability.
ASpectrum is a portable GPL'ed Spectrum emulator.
The main goal is to create a Sinclair Spectrum emulator
written on pure C so that it can be easily adapted to
any platform changing the graphic/sound primitives.
A microprocessor simulator for unit testing assembly code in embedded systems. Written in pure Java, it works with JUnit on any platform Java supports. Micros include 6502, 6800, 8051, Z80, and others.