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This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome.
This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
Gameboy and Gameboy Color emulator for Android phones
This project is based on sources published by original GBCoid developer, who in turn used code of gnuboy. Help and suggestions are welcome.
This project has been abandoned in favor of RetroArch, another awesome free software console emulator (which is also actively developed): http://www.libretro.com/.
PVNet is a project providing a virtual network interface. It generates numbers of pure virtual ethernet adapter. It is tested for Linux kernel 3.0.8 on amd64 cpu. Its code contains a kernel patch and module code. You can use it to create many ethernet cards. Each device has a single mac address.
FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.
The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
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YASP (Yet Another Simple Processor) is a 8-bit microprocessor with microcontroller capabilities (I/O ports, REQ, ACK) that can be used as a small computer for educational purposes. Its development environment includes simulators and assemblers.
A modest extension to C, XMTC allows representing parallel (PRAM) algorithms as parallel programs, and run XMTC code using a compiler and cycle accurate simulator of the University of Maryland explicit multi-threaded (XMT) many-core architecture.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
The ucsd-psystem-vm project is a portable virtual machine (p-code interpreter) for the UCSD p-System. It supports execution of Apple ][ Pascal programs, it can even display TurtleGraphics using X11.
The `Turing Machine Compiler Collection' (tmcc) contains a virtual machine which emulates a Turing Machine such as an assembler and a C-like compiler which assemble/compile the written code into the delta-notation.
The winlin project is the open source linux emulator running in the user mode. It emulates linux system calls on a source code layer. It can be used to port linux programs under Windows.
WinQEMU is a Windows native version of QEMU. It ports the source code of QEMU to Visual C++ 2008. Consequently, it decouple the compilation of QEMU with the POSIX build environment. Thanks a lot for Fabrice Bellard's great work on QEMU!
truereality is a open source n64 emulator. the aim of this project is NOT to run commercial games, instead it should be a piece of c source code which teaches you how to do software emulation in a portable way.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
Urinel is a dynamic kernel-less operating system designed for maximum code reuse. This improves the efficiency and stability of the code and reduces the size of applications allowing a wide range of functionality to applications.
A high-level emulator for the purpose of running native RISC OS code in a Unix environment. Priorities are speed, compatibility and portability in that order.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
A series of Linux-resident emulators for various legacy RTOS (Real-Time Operating System)
kernels. These emulators are designed to ease the task of porting legacy RTOS code to an
embedded Linux environment.
This project is based on sources published by original psx4droid developer (or someone else – I don't care as it is all GPLed anyway), who in turn used code of PCSX-ReARMed, forked from PCSX-Reloaded, based on PCSX-df and original PCSX...
This project is abandoned in favor of libretro PCSX-ReARMed variant: https://github.com/libretro/pcsx_rearmed. Current sources already depend on recent version of platform anyway.