Showing 4 open source projects for "utf-16"

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  • 1
    Boxedwine

    Boxedwine

    Emulator that can run 32-bit Windows programs/games

    ...The project is written primarily in C++ and leverages SDL for graphics and input handling, providing a flexible runtime capable of supporting a wide range of applications. It supports both 16-bit and 32-bit Windows programs, along with graphics APIs such as OpenGL, Direct3D, and Vulkan for rendering. One of its key innovations is portability, as it can run in environments that traditionally cannot support Wine, including browser-based deployments. While performance and compatibility vary depending on the application, it continues to evolve with improvements in memory usage and execution speed.
    Downloads: 6 This Week
    Last Update:
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  • 2
    gpsim - The gnupic Simulator
    gpsim is an open sourced simulator for Microchip's PIC microcontrollers. It supports all three families of PICs: 12-bit, 14-bit, and 16-bit cores. See also gputils http://gputils.sourceforge.net/
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    Downloads: 50 This Week
    Last Update:
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  • 3
    WineD3D For Windows

    WineD3D For Windows

    DirectX 1-11 to OpenGL wrapper

    ...Or until it will no longer be possible to cross-compile it. ==What is it good for?== WineD3D for Windows can be very useful to get old games to work properly on newer systems, especially Windows 8 and newer since they lack 16 bit screen modes. Instructions are included. ==System requirements== Microsoft Windows XP or newer (x86 o x64); Windows RT is not supported OpenGL compatible video card and driver ==Limitations== WineD3D is far from perfect, and many games will not work. Also, keep in mind that sometimes you must be a bit creative to get old games to work. ...
    Downloads: 5 This Week
    Last Update:
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  • 4

    AdViEmulator

    Entex Adventure Vision emulator with debugging capabilities.

    Entex Adventure Vision emulator with debugging capabilities. Latest version: 1.0 (March 16, 2013) For now the emulator is hardcoded with Qt, in future this will be changed to make the project more portable. Short F.A.Q. ------------------ Q: Emulator can't reach 100% emulation with sound enabled! A: Fiddle with the Sound buffer size inside "Options..."
    Downloads: 0 This Week
    Last Update:
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