Showing 7 open source projects for "memory game unity"

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    Paessler: Easy to Use With Enterprise Power. Free Trial

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  • 1
    Gearboy

    Gearboy

    Game Boy / Game Boy Color / Super Game Boy emulator, debugger

    Gearboy is a high-performance, cross-platform Game Boy emulator written in C++ that focuses on delivering accurate emulation alongside powerful debugging capabilities. It supports Game Boy, Game Boy Color, and Super Game Boy systems, providing a comprehensive solution for handheld console emulation. The emulator includes a wide range of features such as save states, cheat support, and compressed ROM loading, making it suitable for both casual gameplay and advanced use cases. ...
    Downloads: 9 This Week
    Last Update:
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  • 2
    PCSX2

    PCSX2

    The Playstation 2 emulator

    ...Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine that manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. ...
    Downloads: 402 This Week
    Last Update:
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  • 3
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    Dolphin is a mature, open-source video game console emulator that enables users to run Nintendo GameCube and Wii games on modern platforms including Windows, Linux, macOS, and Android devices. Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing,...
    Downloads: 32 This Week
    Last Update:
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  • 4
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely on precise timing conditions. ...
    Downloads: 1 This Week
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    MongoDB Atlas runs apps anywhere

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  • 5
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ...When there is enough memory (on low resolutions like 320x200), it is possible to allocate two screen buffers, so to implement double buffering. In this case primitives are always drawn on the back buffer.
    Downloads: 0 This Week
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  • 6
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    ...Built-in cheat code database for hundreds of popular games (by mightymo). Built-in save state manager with screenshot previews and naming capabilities. Customizable per-byte game mappings to support any cartridges, including prototype games. 7-zip decompression support. Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation. Optional higan game folder support (standard game ROM files are also fully supported!).
    Downloads: 2 This Week
    Last Update:
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  • 7
    EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.
    Downloads: 0 This Week
    Last Update:
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