Showing 19 open source projects for "memory"

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  • 1
    Citron Neo

    Citron Neo

    Research software designed to orchestrate virtual environments

    Citron Neo is an advanced emulator project focused on replicating complex system environments with high performance and flexibility. It is designed to emulate modern console behavior while integrating improvements in CPU emulation, GPU rendering, and memory management. The project incorporates optimizations such as dynamic recompilation and Vulkan-based rendering to enhance performance across supported platforms. It also includes continuous updates that improve compatibility with games and system firmware, reflecting an active development cycle. Citron aims to provide a refined user experience through UI enhancements, faster loading times, and better resource handling. ...
    Downloads: 112 This Week
    Last Update:
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  • 2
    Gearboy

    Gearboy

    Game Boy / Game Boy Color / Super Game Boy emulator, debugger

    ...The emulator includes a wide range of features such as save states, cheat support, and compressed ROM loading, making it suitable for both casual gameplay and advanced use cases. One of its distinguishing characteristics is its integrated debugging environment, which includes tools for inspecting memory, CPU behavior, and graphics output. Gearboy also supports visual effects that replicate the original LCD display characteristics, enhancing authenticity. Additionally, it integrates with modern ecosystems like RetroArch, expanding its compatibility across devices.
    Downloads: 13 This Week
    Last Update:
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  • 3
    PCSX2

    PCSX2

    The Playstation 2 emulator

    ...Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine that manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. ...
    Downloads: 147 This Week
    Last Update:
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  • 4
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely on precise timing conditions. In addition to accuracy, it introduces enhancements such as a high-quality audio mixer that improves sound output without altering internal emulation behavior. ...
    Downloads: 8 This Week
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  • 5
    Sogen

    Sogen

    Windows User Space Emulator

    ...The emulator supports multiple backends, including Unicorn Engine and Hyper-V, enabling flexible deployment depending on performance or accuracy requirements. It also includes robust support for loading Portable Executable (PE) files, including proper handling of relocations, thread-local storage, and memory mapping.
    Downloads: 2 This Week
    Last Update:
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  • 6
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    Dolphin is a mature, open-source video game console emulator that enables users to run Nintendo GameCube and Wii games on modern platforms including Windows, Linux, macOS, and Android devices. Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing,...
    Downloads: 46 This Week
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  • 7
    RISC-V sandboxing library

    RISC-V sandboxing library

    The fastest RISC-V sandbox

    RISC-V sandboxing library is a high-performance, ultra-low-latency RISC-V userspace emulator library written in modern C++, designed for embedding and sandboxing applications. Unlike full-system emulators, it focuses specifically on executing user-space programs, making it ideal for scenarios such as sandboxed execution, scripting engines, and high-performance server environments. The library is engineered to achieve extremely fast startup and execution times, with the ability to run large...
    Downloads: 6 This Week
    Last Update:
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  • 8
    Boxedwine

    Boxedwine

    Emulator that can run 32-bit Windows programs/games

    ...One of its key innovations is portability, as it can run in environments that traditionally cannot support Wine, including browser-based deployments. While performance and compatibility vary depending on the application, it continues to evolve with improvements in memory usage and execution speed.
    Downloads: 4 This Week
    Last Update:
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  • 9

    portable 68000 emulator

    cycle exact emulator

    In comparison to other emulators this one doesn't gives you the complete instruction cycle count but the consumed cycles more times per instruction. By each memory access during the instruction you have knowledge about how many cycles have passed so far. So you could sync up your other concurrent tasks before accessing system bus portable68k will no longer be continued as an individual project due to time constraints. This does not mean that there is no further development. I am constantly developing the 68k emulation as part of the project "Denise (C64/Amiga emulator)". ...
    Downloads: 1 This Week
    Last Update:
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  • 10
    BMDFM

    BMDFM

    Binary Modular DataFlow Machine (BMDFM)

    Binary Modular DataFlow Machine (BMDFM) is a software package that enables running an application in parallel on shared memory symmetric multiprocessing (SMP) computers using the multiple processors to speed up the execution of single applications. BMDFM automatically identifies and exploits parallelism due to the static and mainly dynamic scheduling of the dataflow instruction sequences derived from the formerly sequential program. The BMDFM dynamic scheduling subsystem performs a symmetric multiprocessing (SMP) emulation of a tagged-token dataflow machine to provide the transparent dataflow semantics for the applications. ...
    Downloads: 0 This Week
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  • 11
    Cambridge Z88

    Cambridge Z88

    Software development for 4Mb portable, using Z80 CPU and AA batteries

    This project is for the portable computer "Cambridge Z88", produced by Sir Clive Sinclair (of ZX Spectrum fame). We continue to support software development (ROM, 3rd party apps on memory cards and desktop applications). We have moved to https://cambridgez88.jira.com/wiki (development, source code and documentation). However, we continue to publish files for download here.
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    Downloads: 0 This Week
    Last Update:
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  • 12
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ...An unlimited number of sprites are supported. However big sprites and a large amount of them reduce the frame rate and could generate flickering. When there is enough memory (on low resolutions like 320x200), it is possible to allocate two screen buffers, so to implement double buffering. In this case primitives are always drawn on the back buffer.
    Downloads: 0 This Week
    Last Update:
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  • 13
    GPCS4

    GPCS4

    A work-in-progress PlayStation 4 emulator

    A PlayStation 4 emulator which was just started. A project done for fun, and for technical research. The only reason I have started this project is for learning 3D graphics. It's not intended to become a serious application. Support simple compute shader, compute ring, cube maps. For more details you could join our discord server to contact me, or if you are used to Tencent QQ/TIM, just join our group. There you can get more resources which are useful for contributing. To run or develop...
    Downloads: 18 This Week
    Last Update:
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  • 14
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    ...Customizable per-byte game mappings to support any cartridges, including prototype games. 7-zip decompression support. Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation. Optional higan game folder support (standard game ROM files are also fully supported!).
    Downloads: 2 This Week
    Last Update:
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  • 15
    New 32-bit Atari computer clone. Virtual machine running on top of your favorite operating system. Faster than any Atari compatible machine ever made, with better graphics and more memory. That is ARAnyM.
    Downloads: 24 This Week
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  • 16
    virtualcontrol is a configuration and monitoring tool for QEMU/KVM instances on a linux box. virtualcontrol primarily uses the KVM command line tools to do its job. Apart from trivial functions like starting and stopping virtual machines, virtualcontrol also allows freezing/thawing virtual machines (snapshot including memory dump), KVM machine migration and advanced storage functions like HA and dedicated storage solutions (OpenSANd).
    Downloads: 0 This Week
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  • 17
    RetroPC-SIM

    RetroPC-SIM

    RetroPC-SIM is an Arduino project to help to understand how pc works

    RetroPC-SIM is an opensource project, to help to understand how pc works, manage memory and registries, how it represent the numbers and negative numbers, saving results, activating flags, and all it interacting with the simulator only with binary input, also you can connect a perdorated cards reader to input the instructions code from it.
    Downloads: 0 This Week
    Last Update:
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  • 18
    ArchC is an open-source architecture description language based on SystemC. Its goal is to provide designers with a tool to evaluate new ideas in processor and ISA design, memory hierarchy, etc. and other aspects of computer architecture research.
    Downloads: 0 This Week
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  • 19
    EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.
    Downloads: 0 This Week
    Last Update:
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