Showing 5 open source projects for "audio level meter"

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  • 1
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely on precise timing conditions. In addition to accuracy, it introduces enhancements such as a high-quality audio mixer that improves sound output without altering internal emulation behavior. ...
    Downloads: 9 This Week
    Last Update:
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  • 2
    SimpleNES

    SimpleNES

    An NES emulator in C++

    SimpleNES is a lightweight, educational Nintendo Entertainment System emulator written in C++ that focuses on demonstrating the core architecture and behavior of classic console emulation. It replicates the essential components of the NES, including CPU execution, graphics rendering, and audio playback, allowing users to run original .nes ROM files on modern systems. The project supports a subset of cartridge mappers, which means it can successfully run a significant portion of early NES games while still being limited compared to full-featured emulators. Its implementation emphasizes clarity and modularity, making it especially useful for developers or students interested in understanding how emulation works at a low level.
    Downloads: 4 This Week
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  • 3
    Clock Signal

    Clock Signal

    A latency-hating emulator of: the Acorn Electron, BBC Micro

    Clock Signal also known as Clock Signal, is a highly sophisticated multi-system emulator designed with a strong emphasis on minimizing latency and maximizing authenticity in signal reproduction rather than relying on post-processing shortcuts. Its defining philosophy is to make emulation “invisible” to the user, meaning software can be launched directly without requiring manual configuration of machines, disks, or hardware profiles. The emulator supports a wide range of classic systems,...
    Downloads: 1 This Week
    Last Update:
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  • 4
    LaiNES

    LaiNES

    Compact cycle-accurate NES emulator

    ...It also provides savestate functionality that captures the full emulator state, including CPU, graphics, and audio subsystems, allowing users to resume gameplay seamlessly. LaiNES strikes a balance between educational clarity and functional completeness, making it both a learning tool and a usable emulator.
    Downloads: 0 This Week
    Last Update:
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  • 5
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use. True Super Game Boy emulation (using the SameBoy core by Lior Halphon) HD mode 7 graphics with optional supersampling (by DerKoun) Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4) Multi-threaded PPU graphics renderer. Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%) Built-in games database with thousands of game entries. Built-in cheat code database for hundreds of popular games (by mightymo). Built-in save state manager with screenshot previews and naming capabilities. ...
    Downloads: 7 This Week
    Last Update:
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