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Frontend for arcade and console emulators like mame and nestopia.
Attract-Mode is a graphical front-end for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinet setups. Attract-Mode is open source and runs on Linux, OS X and Windows.
This is a simple and not very featureful Bash front-end to the NES emulator FCE Ultra. My primary goal was to create a simple, easy to access and easy to use front-end to the novice user who just wants to click an icon and start playing their games without worrying about compiling source code and downloading/compiling missing dependencies, etc. FCE Ultra is not included with this download so make sure you install it yourself.
Gelide is a configurable frontend which let you manage any kind of emulated system (arcade, console, PC, etc) letting you to catalog and launch any game from any existing emulator under GNU/Linux.
Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to make sure that documents and programs from the past can still be accessed in the future. Dioscuri is durable and component-based.
DMG Automounter is a nautilus script that enables any distribution of Linux to mount a Mac OS X .dmg file (but not install it, since that would require the Mac OS X APIs which are closed source). README has entire install instructions. PLEASE DONATE!
VBoxCtl picks up where the native VirtualBox environment leaves off. Virtual Box provides and interactive environment for managing virtual machines and their execution. However, this environment does not expose all the most common options.
OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
EMUFE (Extensible, Multi-emUlator FrontEnd) This is a Frontend system for any emulator. This frontend runs in full-screen Kiosk tmode rather than a GUI. It was designed to run cleanly from CD-Roms (both LiveCDs and ordinary CDs)
A KDE (QT3) front-end for QEmu cpu emulator. QEMU is a FAST! processor emulator using dynamic translation to achieve good emulation speed. KQEMU makes it easier to launch QEmu directly or create scripts for easy launching of QEmu environments.
The binary I/O stream class library presents a platform-independent way to access binary data streams in C++. It transparently converts between machine-internal binary data representation and can be used on arbitrary binary data sources.
...They consists of highly customizable EJB cells that can emulate CPU load, memory usage, memory leaks and exceptions. The behaviour of the cells is coordinated from a web front-end.
The Network Simulation Environment (NOSE) has the capability to virtually create complex networks including different types of operation systems very cost-efficient on a single computer.
Qeasy is a Mac OS X front-end to the QEMU CPU Emulator (http://fabrice.bellard.free.fr/qemu/) which can emulate several different flavours of CPU, including x86, ARM, SPARC and PowerPC.
ECG manages different emulator projects. Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
Game Launcher is a cross platform, universal frontend for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.
GSnes9x is a GNOME front-end for the Snes9X SNES emulator. It allows setting and preservation of options for each ROM, and keeps a Cheat Codes database, an unlimited amount of codes can be stored.