Showing 14 open source projects for "timing"

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  • 1
    Xenia Canary

    Xenia Canary

    Xbox 360 Emulator Research Project

    Xenia Canary is an experimental fork of the Xenia Xbox 360 emulator that moves faster than the mainline project to trial bleeding-edge improvements. It focuses on game compatibility and performance by iterating quickly on GPU and CPU emulation paths, shader translation, and timing correctness. Canary builds are where risky optimizations, new backends, and rewrites land first so they can be tested by a wider community before stabilizing. The project emphasizes pragmatism: make more titles boot and run with fewer glitches, even if it means carrying experiments that later get refined or rolled back. It also prioritizes developer ergonomics with logging options, debug overlays, and issue templates that help narrow down regressions. ...
    Downloads: 132 This Week
    Last Update:
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  • 2
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely on precise timing conditions. In addition to accuracy, it introduces enhancements such as a high-quality audio mixer that improves sound output without altering internal emulation behavior. ...
    Downloads: 5 This Week
    Last Update:
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  • 3
    LaiNES

    LaiNES

    Compact cycle-accurate NES emulator

    LaiNES is a compact, cycle-accurate Nintendo Entertainment System emulator written in C++ that prioritizes precision and minimalism in its implementation. Its design focuses on accurately simulating the NES hardware at the clock-cycle level, ensuring that timing-sensitive behaviors and edge cases are faithfully reproduced. Despite its relatively small codebase, it supports a wide range of cartridge mappers, enabling compatibility with a large portion of NES games. The emulator includes a simple graphical interface that allows users to browse files, configure settings, and manage gameplay without relying on external tools. ...
    Downloads: 2 This Week
    Last Update:
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  • 4
    mGBA

    mGBA

    mGBA Game Boy Advance Emulator

    ...It supports not only Game Boy Advance titles but also Game Boy and Game Boy Color games, making it a versatile multi-generation emulator. The architecture is written in C and focuses on precise hardware emulation, including CPU timing, graphics rendering, and audio output, which are essential for compatibility with a wide range of games. It includes multiple frontends such as Qt for a full graphical interface and SDL for lightweight usage, giving users flexibility depending on their environment.
    Downloads: 28 This Week
    Last Update:
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  • 5
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    ...Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing, graphics rendering, and input handling, allowing games to run as close to original hardware as possible. Beyond simple emulation, Dolphin enhances the gaming experience by enabling higher resolutions, improved textures, and performance optimizations that surpass the limitations of the original consoles. It supports a wide range of input devices, including keyboards, gamepads, and real GameCube or Wii controllers through adapters and Bluetooth connectivity.
    Downloads: 15 This Week
    Last Update:
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  • 6
    ProjectPSX

    ProjectPSX

    Experimental C# Playstation Emulator

    ...It includes a software-based rasterizer for rendering 3D graphics and supports features such as memory cards, basic BIOS functionality, and controller input mapping. The emulator can run many commercial games to varying degrees, although timing inaccuracies and missing features can still cause instability.
    Downloads: 3 This Week
    Last Update:
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  • 7
    Clock Signal

    Clock Signal

    A latency-hating emulator of: the Acorn Electron, BBC Micro

    Clock Signal also known as Clock Signal, is a highly sophisticated multi-system emulator designed with a strong emphasis on minimizing latency and maximizing authenticity in signal reproduction rather than relying on post-processing shortcuts. Its defining philosophy is to make emulation “invisible” to the user, meaning software can be launched directly without requiring manual configuration of machines, disks, or hardware profiles. The emulator supports a wide range of classic systems,...
    Downloads: 3 This Week
    Last Update:
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  • 8
    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    ...The project emphasizes core components such as CPU instruction decoding, memory management, and basic graphics rendering, providing insight into how the original hardware operates. It is often used as a learning tool for understanding low-level system emulation, including timing, interrupts, and cartridge handling. Compared to more advanced emulators, it may lack full feature parity or optimization, but it compensates with readability and conceptual transparency. Its modular structure allows developers to extend or modify individual components for experimentation.
    Downloads: 0 This Week
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  • 9

    snes9l

    A fork of snes9x-1.5

    With new video, audio and timing pipelines for linux/X11 only.
    Downloads: 0 This Week
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  • 10
    Sharp MZ-800 Emulator

    Sharp MZ-800 Emulator

    Emulator of the 8-bit computers Sharp MZ-800 / MZ-700 / MZ-1500

    ...Developed for Linux and Windows using SDL3 (video/audio) and ImGui (GUI). Accurately emulates core hardware: CPU Z80, GDG (WHID 65040-032), CTC i8253, PIO Z80, PIO 8255, PSG SN76489AN - with precise internal signal timing. Supports peripherals: CMT (MZF/MZT/TAP/WAV), FDC WD279x, Quick Disk, ramdisks (MR1R18, Pezik variants), memory extensions, Unicard and IDE8. Integrated Z80 debugger with inline assembler, memory browser and breakpoints. Snapshot system for saving/loading complete emulator state (.mzs archives). Virtual keyboard, autotype, joystick support, variable speed control. ...
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    Downloads: 84 This Week
    Last Update:
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  • 11
    VisualBoyAdvance fork with new timing, video and audio pipelines for the SDL port.
    Downloads: 0 This Week
    Last Update:
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  • 12
    MetroBoy

    MetroBoy

    A repository of gate-level simulators and tools for the original Game

    ...The project includes multiple related implementations, such as GateBoy and LogicBoy, which simulate the internal circuitry of the Game Boy chip based on reverse-engineered die images. This approach allows for an unprecedented level of accuracy, capturing even subtle electrical behaviors and timing quirks that are typically abstracted away in standard emulators. However, this level of detail comes at a significant performance cost, making the simulator much slower than conventional emulators. The project is primarily intended for research, hardware preservation, and deep technical exploration rather than everyday gameplay. ...
    Downloads: 0 This Week
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  • 13
    Mahatma68k is a free/Open Source emulator library for the legendary Motorola 68000 CPU written for the Java virtual machine.
    Downloads: 3 This Week
    Last Update:
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  • 14
    Marisa: experimental x86 emulator core. Aims for correctness and precise timing.
    Downloads: 0 This Week
    Last Update:
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