Showing 4 open source projects for "lightweight scripting language"

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  • 1
    Unicorn Engine

    Unicorn Engine

    Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc

    Unicorn is a lightweight multi-platform, multi-architecture CPU emulator framework. Highlight features. Multi-architectures: ARM, ARM64 (ARMv8), m68k, MIPS, PowerPC, RISC-V, S390x (SystemZ), SPARC, TriCore & x86 (include x86_64). Clean/simple/lightweight/intuitive architecture-neutral API. Implemented in pure C language, with bindings for Pharo, Crystal, Clojure, Visual Basic, Perl, Rust, Haskell, Ruby, Python, Java, Go, D, Lua, JavaScript, .NET, Delphi/Pascal & MSVC available. ...
    Downloads: 1 This Week
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  • 2
    RISC-V sandboxing library

    RISC-V sandboxing library

    The fastest RISC-V sandbox

    RISC-V sandboxing library is a high-performance, ultra-low-latency RISC-V userspace emulator library written in modern C++, designed for embedding and sandboxing applications. Unlike full-system emulators, it focuses specifically on executing user-space programs, making it ideal for scenarios such as sandboxed execution, scripting engines, and high-performance server environments. The library is engineered to achieve extremely fast startup and execution times, with the ability to run large...
    Downloads: 2 This Week
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  • 3
    AndroidNativeEmu

    AndroidNativeEmu

    Allows you to partly emulate an Android native library

    AndroidNativeEmu is a Python-based framework designed to partially emulate Android native libraries, enabling developers and researchers to analyze and execute native code outside of a full Android environment. Instead of emulating an entire operating system, it focuses specifically on the native layer, allowing for targeted testing and reverse engineering of shared libraries (.so files). This makes it particularly useful in security research, malware analysis, and debugging of Android...
    Downloads: 0 This Week
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  • 4
    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    Mohanson GameBoy is a minimalist Game Boy emulator project focused on clarity, experimentation, and educational value rather than full compatibility or performance optimization. It is designed as a clean implementation of the Game Boy architecture, typically written in a high-level language such as Python or Rust depending on the version, making it approachable for developers studying emulator design. The project emphasizes core components such as CPU instruction decoding, memory management,...
    Downloads: 0 This Week
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