Showing 7 open source projects for "libmagic-dev"

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    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 73 This Week
    Last Update:
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  • 2
    The Free Unix Spectrum Emulator (Fuse): an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.
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    Downloads: 545 This Week
    Last Update:
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  • 3
    Gameboy.Live

    Gameboy.Live

    A basic gameboy emulator with terminal "Cloud Gaming" support

    ...Or, "Cloud Game" in your terminal with a single command (The demo server is down now, you have to deploy on your own server) You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version currently installed is. On Debian-based systems, the packages libasound2-dev and libgl1-mesa-dev must be installed. You can use Gameboy.Live as a "Cloud Gaming" server, where players use telnet to play Gameboy games in the terminal without additional software installation required.
    Downloads: 0 This Week
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  • 4
    gbsplay emulates the sound hardware of the Nintendo Gameboy. It is able to play the sounds from a Gameboy module dump (.GBS format) over /dev/dsp and NAS. Included is an XMMS input plugin, a tool to display information about a .GBS file, and a demo song.
    Downloads: 0 This Week
    Last Update:
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  • 5
    JBoss Deployers for Development-Environment. Skip long-lasting Re-Deployments.
    Downloads: 0 This Week
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  • 6
    The ultimate goal is to build a small operating system that works on the Sony PSP. Most likely based on some version of uclinux. Before works begin we might have to build an emulator,research the PSP hardware.
    Downloads: 0 This Week
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  • 7
    Deamon that translate stream of joystic events (read = output from /dev/js0) to stream of MouseSystems events (read = input readable by gsm and/or X)
    Downloads: 0 This Week
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