Showing 25 open source projects for "2d game code"

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  • 1
    J2ME-Loader

    J2ME-Loader

    A J2ME emulator for Android

    J2ME-Loader is a J2ME emulator for Android. It supports most 2D and 3D games (including Mascot Capsule 3D ones). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of J2meLoader. Enabling filtering in some cases can greatly reduce performance. Disable this option if the game is too slow. Image flickering issues can be fixed by enabling the "Immediate processing mode" option.
    Downloads: 15 This Week
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  • 2
    MAME

    MAME

    MAME is a multi-purpose emulation framework

    ...The MAME project as a whole is distributed under the terms of the GNU General Public License, 2 (GPL-2.0), since it contains code made available under multiple GPL-compatible licenses.
    Downloads: 37 This Week
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  • 3
    xemu

    xemu

    Original Xbox Emulator for Windows, macOS, and Linux

    A free and open-source application that emulates the original Microsoft Xbox game console, enabling people to play their original Xbox games on Windows, macOS, and Linux systems. The source code for xemu is publicly available. Users are invited to help improve the project! xemu runs natively on Windows, macOS, and Linux platforms. Pre-compiled binaries are available for Windows, macOS, and Ubuntu. Networking is supported out of the box.
    Downloads: 25 This Week
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  • 4
    Play!

    Play!

    Play! - PlayStation2 Emulator

    ...is an open-source cross-platform emulator for Sony’s PlayStation 2 that aims to run PS2 games on a wide range of modern systems including Windows, macOS, Linux, Android, iOS, and web browsers by implementing core PS2 hardware functionality in software. It emulates primary components like the Emotion Engine CPU and graphics synthesizer, translating game code and hardware calls into host system operations, while providing users with controls to load disc images, manage states, and configure rendering options. Because the PS2’s architecture is complex and proprietary, Play! pursues compatibility incrementally, with many titles playable to varying degrees and an active compatibility tracker detailing individual game status. ...
    Downloads: 3 This Week
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  • 5
    Lakka

    Lakka

    Linux distribution that transforms a computers into game consoles

    Lakka is a lightweight Linux distribution that transforms a small computer into a full-blown emulation console. Built on top of the famous RetroArch emulator, Lakka is able to emulate a large range of hardware and has some useful features such as Braid-like rewinding, joypad hotplug, and video streaming. Lakka is easy to set up and use. Once installed on your SD card, you just have to put your ROM on the card, plug your joypad, and enjoy your favorite old games. We also support PS3 and...
    Downloads: 71 This Week
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  • 6
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    Xenia is an open-source experimental emulator for the Xbox 360 that aims to let users run Xbox 360 games on Windows and other platforms by reverse-engineering the console’s hardware and firmware behavior in software. It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original...
    Downloads: 47 This Week
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  • 7
    Coffee GB

    Coffee GB

    Gameboy emulator in Java 8

    ...As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s possible to run some code on it. I had neither the cartridge nor the GPU emulation yet, so even the simplest game wouldn’t be an option. However, when the original Gameboy starts, it executes a simple 256-bytes program, a kind of firmware displaying the Nintendo logo and self-testing the system. That was exactly the thing I was looking for - after just 3 days I had an application running the Gameboy code!
    Downloads: 0 This Week
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  • 8
    ares

    ares

    ares is a cross-platform, open source, multi-system emulator

    ...It also integrates a ROM database and flexible configuration system, enabling users to load and manage game content efficiently. By focusing on clarity and correctness, Ares contributes to the long-term documentation and preservation of legacy systems.
    Downloads: 2 This Week
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  • 9
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in (wx)Python. It is cross platform (tested on Linux (Ubuntu), Windows (7, 8, 10, 11), and MacOS. ). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines. pfeMAME was written by Gareth Finch and the development...
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    Downloads: 68 This Week
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  • 10
    Viboy Color

    Viboy Color

    Educational Game Boy Color Emulator written in Python via Vibe Coding.

    Viboy Color is an open-source, clean-room implementation of the Game Boy Color hardware, developed entirely in Python using the Pygame-ce library. Key Features: Educational Core: Designed to document the LR35902 CPU architecture. Clean Room Design: No copyrighted code or official ROMs included. Cross-Platform: Runs on Windows, Linux, and macOS. This project serves as a living documentation of emulator development using modern AI-assisted workflows ("Vibe Coding"). ...
    Downloads: 0 This Week
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  • 11
    ForPC

    ForPC

    Run any game or software on Windows, powered by ForPC.

    ForPC is a universal compatibility platform for Windows that lets you run virtually any game or software ever created, regardless of the original hardware it was designed for. At its core, ForPC bundles a curated collection of the best emulation backends available, automatically selecting the right one for your software with zero configuration required. Beyond emulation, ForPC includes a native binary translation engine that converts foreign CPU architectures directly into Windows x64 code, delivering near-native performance for supported platforms. ...
    Downloads: 0 This Week
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  • 12
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    pokegb is an extremely compact and specialized Game Boy emulator written in C++ that is intentionally designed to run only Pokémon Red and Blue, rather than providing general-purpose compatibility. The project is notable for its extreme minimalism, with an implementation of roughly a few dozen lines of code, making it closer to a proof of concept or code-golf experiment than a traditional emulator.
    Downloads: 1 This Week
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  • 13
    GoldHEN - PS4 Homebrew Enabler
    GoldHEN is a homebrew enabler and payload designed for PlayStation 4 systems that enables the execution of unsigned code, modifications, and custom applications by leveraging kernel-level access. It functions as an enhancement layer built on top of exploited firmware environments, allowing users to unlock additional capabilities beyond what is normally permitted by the console. The project provides a wide range of system-level features, including debugging tools, cheat engines, and plugin...
    Downloads: 141 This Week
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  • 14
    MAME4droid

    MAME4droid

    MAME Android Emulator.

    ...Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid. Please, don't email me asking for a specific game to run. Official web page for news, source code & additional information: http://code.google.com/p/imame4all/
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    Downloads: 127 This Week
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  • 15
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    ...Built-in cheat code database for hundreds of popular games (by mightymo). Built-in save state manager with screenshot previews and naming capabilities. Customizable per-byte game mappings to support any cartridges, including prototype games. 7-zip decompression support. Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation.
    Downloads: 9 This Week
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  • 16
    higan

    higan

    higan is a multi-system emulator focused on accuracy & preservation

    higan is a multi-system emulator, originally developed by Near, with an uncompromising focus on accuracy and code readability. It currently emulates the following systems: Famicom, Famicom Disk System, Super Famicom, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket Challenge V2. ...
    Downloads: 4 This Week
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  • 17
    Source code to all the XBox emulators/games that XPort has done including: PCSXBox,XBoyAdvance,DOSXBox,Vice64X,WinUAEX,MekaX,MednafenX-NES, MednafenX-PCE, MednafenX-Lynx,Classic99X, Atari7800X, CaveStoryX, SNES9XBox and more
    Downloads: 0 This Week
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  • 18

    BioGB

    Highly portable Gameboy Color emulator

    BioGB was designed with the following properties: 1. It most be as portable as posible. 2. The code most be easy to read.
    Downloads: 0 This Week
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  • 19

    Input Control

    Log and Play Retro Controller Inputs

    Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
    Downloads: 0 This Week
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  • 20
    MicroLua DS

    MicroLua DS

    MicroLua brings Lua on the Nintendo DS for easy programming

    MicroLua brings the programming language Lua on the Nintendo DS for easy and fast development of beautiful homebrews! Based on brunni's µLibrary, µLua is a Lua interpreter featuring fast drawings and many important functionalities. You can exploit your Nintendo DS with the simplistic yet powerful Lua language! On your cartridge, MicroLua is a NDS executable that shows as its frontend a great graphical shell from which you can explore your cartridge and run Lua scripts written for...
    Downloads: 21 This Week
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  • 21
    arcan-fe

    arcan-fe

    Scriptable frontend for media applications.

    Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
    Downloads: 0 This Week
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  • 22
    Nesoid

    Nesoid

    NES emulator for Android phones

    This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome. This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
    Downloads: 22 This Week
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  • 23
    The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
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    Downloads: 8 This Week
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  • 24
    The primary goal of the ljsdcdev project is an effort to create a cross-platform, 2D, RPG. The ljsdcdev project also includes ports of various software to the Dreamcast video game console.
    Downloads: 0 This Week
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  • 25
    Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
    Downloads: 0 This Week
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